Andy, neutral male deathmold Ringseeker --+------ |........ |..@....| |..f..$)| |........ -#------- [Andy the Hobbit Townie] St8 Dx12 Co4 In16 Wi6 Ch8 RinDeaMalNeu Dlvl:1 $0 HP12(12) Pw20(20) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male deathmold Ringseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: searching You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 29 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 93% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: attack spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 56857 Monster spawn increase reached its maximum at turn 71133 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 184002 The monster class that cannot be genocided was orc The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: Guardian Angel (freq bonus 28) The monster species that spawned more often: angry watch lieutenant (freq bonus 5) The monster species that spawned more often: master robot (freq bonus 18) The monster species that spawned more often: spike warp patch (freq bonus 12) The monster species that spawned more often: loud mold (freq bonus 24) The monster species that spawned more often: undead politician (freq bonus 6) The monster species that spawned more often: Sue Lyn's plateau boot (freq bonus 14) The monster species that spawned more often: Jubilex (freq bonus 12) The monster species that spawned more often: redguard girl (freq bonus 36) The monster species that spawned more often: Ky-Kiske (freq bonus 6) The monster species that spawned more often: burning eye (freq bonus 16) The monster species that spawned more often: anguish worm (freq bonus 12) The monster species that spawned more often: yellow dragon (freq bonus 48) The monster species that spawned more often: giant amethyst dragonfly (freq bonus 16) The monster species that spawned more often: nix (freq bonus 14) The monster species that spawned more often: vaporisator (freq bonus 14) The monster species that spawned more often: Njusha (freq bonus 21) The monster species that spawned more often: weak guard (freq bonus 15) The monster species that spawned more often: ancient plain dragon (freq bonus 48) The monster species that spawned more often: Maurah's hugging boot (freq bonus 21) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 16) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 12) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 16) The monster species that never randomly spawned: camo fish The monster species that never randomly spawned: blank force fungus The monster species that never randomly spawned: dark hound The monster species that never randomly spawned: gnoll The monster species that never randomly spawned: healthy plains centaur The monster species that never randomly spawned: Yennoghu The monster species that never randomly spawned: glowing eye The monster species that never randomly spawned: crunchy growth The monster species that never randomly spawned: real mana hound The monster species that never randomly spawned: absent patch The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 14) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 118) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 13) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 4) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 4) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 8) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 9) Next attribute increase check would have come at turn 240 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having automatic searching (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Saruman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (509) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (LEP GEX VEN ZEA) scroll of mana (BANDARCHOR GO HOME) scroll of phase door (SIGNAL 11 WAS RAISED) scroll of standard id (NHQDB IS ACTUALLY KERIOQDB) scroll of cure (ENSSNAKE F FIGHTAH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Ringseeker... Youescaped from the dungeon with 0 points,