Andy, lawful female leprechaun Failed Existence ------- |.@...| |@....| |.....| |.S$..| |...... ------- [Andy the Looser] St4 Dx5 Co9 In11 Wi7 Ch8 FaiLepFemLaw+QW Dlvl:1 $0 HP14(14) Pw11(11) AC-9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female aquarian warper leprechaun Failed Existence. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 214 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 36% chance Ring drop chance was reduced to 76% Wand drop chance was reduced to 74% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: searching (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18690 Monster spawn increase reached its maximum at turn 34151 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1941305 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: lunatic rabbit (freq bonus 6) The monster species that spawned more often: giant copper scorpio (freq bonus 12) The monster species that spawned more often: baby silver dragon (freq bonus 20) The monster species that spawned more often: slaughtering troll (freq bonus 5) The monster species that spawned more often: water sphere (freq bonus 30) The monster species that spawned more often: dwarven caster (freq bonus 5) The monster species that spawned more often: scarlet devil (freq bonus 24) The monster species that spawned more often: funny lady (freq bonus 5) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 10) The monster species that spawned more often: shifting sand wall (freq bonus 36) The monster species that spawned more often: Aldinach (freq bonus 8) The monster species that spawned more often: hell knight (freq bonus 8) The monster species that spawned more often: sand bug (freq bonus 8) The monster species that spawned more often: expert medium wall (freq bonus 16) The monster species that spawned more often: spellslinger horse (freq bonus 36) The monster species that spawned more often: onsokumaru (freq bonus 16) The monster species that spawned more often: metal piercer (freq bonus 8) The monster species that spawned more often: gorgon (freq bonus 15) The monster species that spawned more often: blending nymphomaniac (freq bonus 12) The monster species that spawned more often: electric giant (freq bonus 24) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 5) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster species that never randomly spawned: echidna The monster species that never randomly spawned: shade jelly The monster species that never randomly spawned: suicide dragon The monster species that never randomly spawned: teethfish The monster species that never randomly spawned: fake stalk The monster species that never randomly spawned: pool edge swimmer The monster species that never randomly spawned: lightscreen metroid The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: yellow faerie The monster species that never randomly spawned: exeggutor The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 7) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 7) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 3) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 14) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 10) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 10) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 1) Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You had 550 points of nutrition remaining You aggravated monsters You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Charlotte, Master Caster and Jannik Your deity was Charlotte The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (209) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (winter boots) Scrolls scroll of healing (FIRST ATTACK LOSED SO IS LATER) scroll of mana (FORGETABOUTIT) scroll of phase door (ONE RESULT IS MORE POWER) scroll of standard id (APOCALYPSE) scroll of cure (QUESTO DEVE ESSERE QUALCUN ALTRO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Failed Existence... Youescaped from the dungeon with 0 points,