Andy, chaotic female ironman Dunmer -------+-- |..B...o.| |...@....| ---------- [Andy the Radical Elf] St15 Dx14 Co9 In9 Wi12 Ch5 DunIroFemCha Dlvl:1 $0 HP22(22) Pw9(9) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female ironman Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: free action You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: dart (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 114826 Monster spawn increase reached its maximum at turn 140246 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 205660 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: rat swarm (freq bonus 4) The monster species that spawned more often: Yvonne's soft sneaker (freq bonus 30) The monster species that spawned more often: electric eel (freq bonus 18) The monster species that spawned more often: gnomish wizard (freq bonus 12) The monster species that spawned more often: gray colony (freq bonus 8) The monster species that spawned more often: wax golem (freq bonus 14) The monster species that spawned more often: high orc captain (freq bonus 4) The monster species that spawned more often: giant brown locust (freq bonus 18) The monster species that spawned more often: sea fod (freq bonus 5) The monster species that spawned more often: ego dust elemental (freq bonus 24) The monster species that spawned more often: aquatic elf (freq bonus 16) The monster species that spawned more often: castle lighting (freq bonus 4) The monster species that spawned more often: elder vampire (freq bonus 15) The monster species that spawned more often: teamkiller (freq bonus 10) The monster species that spawned more often: totally bad colony (freq bonus 8) The monster species that spawned more often: harrowbark boo (freq bonus 15) The monster species that spawned more often: fissure fisher (freq bonus 9) The monster species that spawned more often: Conny (freq bonus 78) The monster species that spawned more often: uncertain vortex (freq bonus 16) The monster species that spawned more often: empty wall (freq bonus 30) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster species that never randomly spawned: Tevildo, Prince of Cats The monster species that never randomly spawned: lictor The monster species that never randomly spawned: sue colony The monster species that never randomly spawned: Miyamoto Musashi The monster species that never randomly spawned: special water nymph The monster species that never randomly spawned: quantum force fungus The monster species that never randomly spawned: minor fog cloud The monster species that never randomly spawned: pretty mesmerizing nymph The monster species that never randomly spawned: midget The monster species that never randomly spawned: wandering horror The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 85) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 105) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 19) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 46) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 14) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 9) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 78) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 1) Next attribute increase check would have come at turn 520 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were prevented from having free action (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (919) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (winter stilettos) * elven cloak (faded pall) Scrolls scroll of healing (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of mana (PLUS 100 MAGIC MARKER) scroll of phase door (IA CTHULHU) scroll of standard id (VAS CORP BET MANI) scroll of cure (KCATTA SOD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Dunmer... You and Cliff Racer escaped from the dungeon with 21 points,