Andy, neutral female destabilizer Foxhound Agent ------- .....-- -.....| |.....| ----.....| -......F...@@- -------------- [Andy the Recruit] St14 Dx9 Co9 In10 Wi9 Ch4 FoxDesFemNeu Dlvl:1 $1 HP22(22) Pw6(6) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female destabilizer Foxhound Agent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 34 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 15% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 76% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: firearms (turn 36) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46762 Monster spawn increase reached its maximum at turn 97322 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 622298 The monster class that cannot be genocided was piercer The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: disgusting colony (freq bonus 8) The monster species that spawned more often: dervish (freq bonus 6) The monster species that spawned more often: normal vampire (freq bonus 12) The monster species that spawned more often: orc warchief (freq bonus 9) The monster species that spawned more often: animated winter stiletto (freq bonus 4) The monster species that spawned more often: scroll mimic (freq bonus 10) The monster species that spawned more often: card stalk (freq bonus 10) The monster species that spawned more often: venom turret (freq bonus 18) The monster species that spawned more often: greater astral elemental (freq bonus 16) The monster species that spawned more often: Katrin's combat boot (freq bonus 18) The monster species that spawned more often: pellet warrior (freq bonus 8) The monster species that spawned more often: aggravated hurricane (freq bonus 3) The monster species that spawned more often: giant pest (freq bonus 12) The monster species that spawned more often: forest orc (freq bonus 8) The monster species that spawned more often: ambush thief (freq bonus 7) The monster species that spawned more often: fast laser (freq bonus 6) The monster species that spawned more often: porter python (freq bonus 6) The monster species that spawned more often: topless nurse (freq bonus 4) The monster species that spawned more often: abominable (freq bonus 12) The monster species that spawned more often: eevee (freq bonus 3) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 6) The monster species that never randomly spawned: poison creeper The monster species that never randomly spawned: Merle The monster species that never randomly spawned: cursed mold The monster species that never randomly spawned: huge panther The monster species that never randomly spawned: elder priest The monster species that never randomly spawned: wereacidblob The monster species that never randomly spawned: secluded force fungus The monster species that never randomly spawned: cursed lizard The monster species that never randomly spawned: human wraith The monster species that never randomly spawned: desecrated vortex The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 21) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 46) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 29) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 5) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 14) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 2) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 11) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 50) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 3) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 2) Next attribute increase check would have come at turn 599 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having slow digestion (0) You were prevented from having dimmopathy (0) You were telepathic You were clairvoyant (83886080) You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Deepthroat The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (1953) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor kicking boots (castlevania boots) elven cloak (faded pall) leather gloves (ice-cold gloves) Scrolls scroll of healing (SO LIEBER FLAUSCHIGER REGEN) scroll of mana (TRY HARD) scroll of phase door (PUTIUS CONSIO) scroll of standard id (HITTING EVEN USED HAT MELO) scroll of cure (I AM SO FUCKING TIRED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Foxhound Agent... Youescaped from the dungeon with 1 point,