Andy, chaotic male naga Ice Mage ---+--F--- |........| |........| |.@......| |..d.....| |........| .........| ---------- [Andy the Cooler] St6 Dx9 Co6 In9 Wi7 Ch7 IceNagMalCha Dlvl:1 $0 HP18(18) Pw18(18) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male naga Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 202 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 61% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 86% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: morning star (turn 287) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97020 Monster spawn increase reached its maximum at turn 146158 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5077490 The monster class that cannot be genocided was dragon The monster class that was spawned more often: giant humanoid (freq bonus 10) The monster species that spawned more often: petty creeping mithril coins (freq bonus 22) The monster species that spawned more often: leprechaun sorceror (freq bonus 54) The monster species that spawned more often: moon rabbit (freq bonus 36) The monster species that spawned more often: blubbering idiot (freq bonus 48) The monster species that spawned more often: blob of preserved organs (freq bonus 36) The monster species that spawned more often: cave crawler (freq bonus 60) The monster species that spawned more often: chaos polymorpher (freq bonus 84) The monster species that spawned more often: tiger shark (freq bonus 11) The monster species that spawned more often: wierdo terror (freq bonus 26) The monster species that spawned more often: Renfield (freq bonus 48) The monster species that spawned more often: sergeant (freq bonus 12) The monster species that spawned more often: gray jelly (freq bonus 36) The monster species that spawned more often: shardstorm (freq bonus 66) The monster species that spawned more often: moonbridge mage (freq bonus 26) The monster species that spawned more often: cerulean mold (freq bonus 186) The monster species that spawned more often: megaspore (freq bonus 40) The monster species that spawned more often: giant pink jellyfish (freq bonus 13) The monster species that spawned more often: seeker automaton (freq bonus 39) The monster species that spawned more often: neo inka (freq bonus 48) The monster species that spawned more often: Mongai Sakurada (freq bonus 24) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 3) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 24) The monster species that never randomly spawned: cerulean force patch The monster species that never randomly spawned: zombified sentai The monster species that never randomly spawned: bramble mushroom The monster species that never randomly spawned: Josefine's super-sweet velcro sneaker The monster species that never randomly spawned: blue faerie The monster species that never randomly spawned: battle tank The monster species that never randomly spawned: Anastasia's high heel The monster species that never randomly spawned: large spawn permamimic The monster species that never randomly spawned: Ghaele The monster species that never randomly spawned: real force fungus The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 73) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 6) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 7) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 37) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 19) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 2) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 85) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 5) Next attribute increase check would have come at turn 816 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having sleep resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (583) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of healing (FOO BAR) scroll of mana (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of phase door (SUOMI MAINITTU TORILLA TAVATAAN) scroll of standard id (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of cure (FOOBIE BLETCH) Spellbooks spellbook of freeze sphere (calligraphed) spellbook of cone of cold (red-listed) spellbook of confuse monster (rolled) Potions potion of healing (palmarosa) Rings ring of gain wisdom (pearl) Wands wand of cold (fiber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Ice Mage... Youescaped from the dungeon with 0 points,