Andy, lawful male moonelven Flame Mage -------- ##|.....{|## -}-....<..,# |........|,# }}}......|,## |.)....}.|,)# |.....}}}-},# |}}..}.|#}},# -}}}}}--}}}}##} "}- #},@}} }{{| ###}}# | ### [Andy the Igniter] St7 Dx9 Co14 In11 Wi6 Ch4 FlaMooMalLaw Dlvl:3 $50 HP46(46) Pw53(57) AC7 Xp4/150 T1317 Latest messages Pheew! That was close. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. One of your objects was destroyed by rust! You try to crawl out of the water. Pheew! That was close. This is a water tile that can cause you to drown. Really step on it? [yn] (n) # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} w - 21 uncursed very rusty +0 darts {11} C - an uncursed rusty +0 arrow {1} D - an uncursed +0 bow {12} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of blank paper {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} q - a cursed scroll of blank paper {1} Spellbooks h - a blessed spellbook of blank paper (0:3) {1} i - a blessed spellbook of blank paper (0:3) {1} j - a blessed spellbook of blank paper (5:2) {1} Potions d - an uncursed burnt diluted potion of invulnerability {1} Rings g - an uncursed ring of see invisible {1} Wands f - an uncursed wand of fire (0:1) {1} Tools k - an uncursed oil lamp {1} t - 2 uncursed bottles {2} Gems u - an uncursed +0 worthless piece of teal glass called teal gem #1 {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 18 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 67% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17750 Monster spawn increase reached its maximum at turn 69870 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 313128 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: silver fly (freq bonus 48) The monster species that spawned more often: pink centipede (freq bonus 12) The monster species that spawned more often: novice rogue (freq bonus 6) The monster species that spawned more often: fancy spore (freq bonus 9) The monster species that spawned more often: undead paladin (freq bonus 3) The monster species that spawned more often: incinerator (freq bonus 3) The monster species that spawned more often: white dragon bat (freq bonus 6) The monster species that spawned more often: rat-thing (freq bonus 18) The monster species that spawned more often: Birgit's lady boot (freq bonus 16) The monster species that spawned more often: ninetales (freq bonus 64) The monster species that spawned more often: karakasa (freq bonus 12) The monster species that spawned more often: hyper sable cat (freq bonus 6) The monster species that spawned more often: spitting lizard (freq bonus 48) The monster species that spawned more often: nightly patch (freq bonus 8) The monster species that spawned more often: scrapotrice (freq bonus 9) The monster species that spawned more often: punk giant (freq bonus 4) The monster species that spawned more often: red dragon worm (freq bonus 6) The monster species that spawned more often: petty glib vortex (freq bonus 6) The monster species that spawned more often: radio operator (freq bonus 16) The monster species that spawned more often: palace robber (freq bonus 12) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3) The monster species that never randomly spawned: baby sirrush The monster species that never randomly spawned: deceiving growth The monster species that never randomly spawned: shaman The monster species that never randomly spawned: algroth The monster species that never randomly spawned: incorrect cat The monster species that never randomly spawned: stormcrow The monster species that never randomly spawned: dangerous snake The monster species that never randomly spawned: multicolor grue The monster species that never randomly spawned: amnesia warp patch The monster species that never randomly spawned: mirror sphere The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 3) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 19) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 12) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 11) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 8) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 7) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 97) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 1) Next attribute increase check would have come at turn 1533 Strength training was 14 Dexterity training was 8 Wisdom training was 23 Constitution training was 39 You were fire resistant You were prevented from having manaleech (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 769 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 197% b - fireball 4 matter 79% 287% c - light 1 divine 0% 92% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) power surge 2X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of root password detection (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of healing (YIKES) scroll of mana (VO AMMITAM SA) scroll of phase door (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of standard id (YOU STEPPED INTO A HEAP OF SHIT) scroll of cure (XUS MODA) scroll called Nothing? (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of blank paper (unlabeled) Spellbooks spellbook of flame sphere (right-handed) spellbook of fireball (tame) spellbook of light (japanese) spellbook of blank paper (plain) Potions potion of invulnerability (tangerine) potion of oil (cornflower) potion of confusion (creepy) potion of healing (thaumaturgic) potion of invisibility (flowing) Rings ring of see invisible (carnelian) Wands wand of fire (titanium) Tools oil lamp (lamp) Gems worthless piece of teal glass called teal gem #1 (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) a killer bee a red blob 0 slugs (1 created) 2 jackals 2 pack jackals 2 pack foxes a wild wolf 0 hell hound pups (1 created) 0 gas spores (1 created) an ego gas spore 19 flaming spheres 0 jermlaines (1 created) a mini gremlin 0 hobbit veterans (1 created) 0 hobbits (1 created) 0 jellies (1 created) a kobold 0 graduate kobolds (1 created) a small kobold 0 petit mimics (17 created) 0 petit permamimics (5 created) 0 mimics (4 created) 0 permamimics (3 created) 0 small healing mimics (1 created) 0 large mimics (1 created) 0 large phasing mimics (1 created) 0 goblins (1 created) a hobgoblin an orc warrior a culf 0 sewer rats (2 created) 0 visor sewer rats (1 created) a field mouse 2 giant rats 0 araches (1 created) 0 larvae (1 created) 0 maggots (2 created) 0 crawling maggots (1 created) a grid bug an edge bug 3 lichens a spore lichen 0 moulds (1 created) 0 yellow molds (1 created) 0 yellow fungi (1 created) 0 green molds (1 created) 0 green growths (1 created) 0 cyan mushrooms (1 created) a sub-gnome a mummy 0 red snakes (1 created) 0 kobold zombies (1 created) an archer 2 karakasas a village idiot a karate scrub 0 shopkeepers (2 created) 0 tortoises (7 created) a hata-hata 0 jellyfish (1 created) 0 piranhas (1 created) 0 demitwens (1 created) 0 green mushroom patches (1 created) 0 piles of copper coins (2 created) 0 novice dark walls (1 created) 0 fire troves (1 created) 127 creatures born. 52 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 27 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (33 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (21 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (47 of 160) Goodbye Andy the Flame Mage... You quit in The Dungeons of Doom on dungeon level 3 with 770 points, and 50 pieces of gold, after 1317 moves. Killer: quit You were level 4 with a maximum of 46 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 2 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 3 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85] 6 2772 Andy-Spa-Gno-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (ogre shaman). - [65] 7 1214 Andy-Pro-Vee-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (phase spider), while being clawed. - [54] * 8 770 Andy-Fla-Moo-Mal-Law quit in The Dungeons of Doom on level 3. 46 [46] 9 708 Andy-Pro-Kop-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (white unicorn). - [33] 10 398 Andy-Mon-Mis-Fem-Cha quit in The Dungeons of Doom on level 3. 63 [63]