Andy, chaotic male ungenomoldic Bleeder ----- ----------- ..... ..........+ |......K'.| |.......<.| --+-------- 1 [Andy the Uniform Sergeant] St18 Dx10 Co7 In15 Wi16 Ch18 BleUngMalCha Dlvl:1 $0 HP17(17) Pw15(15) AC8 HD2 Xp1/0 T7 Snd Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male ungenomoldic Bleeder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy You turn into an Uniform Sergeant! You stagger under your heavy load. Movement is very hard. Wiped out all ungenomolds. You feel dead inside. The moon is waning tonight. Your load is too heavy to climb the stairs. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: peacevision You could not have this property intrinsically: free action Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 87% chance Wand drop chance was reduced to 83% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: devices (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 60590 Monster spawn increase reached its maximum at turn 112430 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 502656 The monster class that cannot be genocided was nymph The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: Ubbo-Sathla, the Unbegotten Source (freq bonus 42) The monster species that spawned more often: grandmaster spore lichen (freq bonus 10) The monster species that spawned more often: sandraletta (freq bonus 6) The monster species that spawned more often: yellow slime (freq bonus 12) The monster species that spawned more often: young adult shimmering dragon (freq bonus 18) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 42) The monster species that spawned more often: lecturer (freq bonus 20) The monster species that spawned more often: snow king (freq bonus 10) The monster species that spawned more often: shimmering warp fungus (freq bonus 14) The monster species that spawned more often: spiked devil (freq bonus 16) The monster species that spawned more often: large giant (freq bonus 24) The monster species that spawned more often: dire shark (freq bonus 24) The monster species that spawned more often: indigo mold (freq bonus 14) The monster species that spawned more often: ghastly soul (freq bonus 48) The monster species that spawned more often: Andrej (freq bonus 16) The monster species that spawned more often: enclave stormtrooper (freq bonus 16) The monster species that spawned more often: petty black widow (freq bonus 24) The monster species that spawned more often: overrun chicken (freq bonus 11) The monster species that spawned more often: chaos drake (freq bonus 6) The monster species that spawned more often: snow ant (freq bonus 15) The monster trait that was more common: monsters that conceal under items (freq bonus 5) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 12) The monster species that never randomly spawned: barrowgrim soldier The monster species that never randomly spawned: DOOM player The monster species that never randomly spawned: trap spore The monster species that never randomly spawned: black penetrator The monster species that never randomly spawned: irritating lady The monster species that never randomly spawned: hot lava blob The monster species that never randomly spawned: blister patch The monster species that never randomly spawned: advocate The monster species that never randomly spawned: nickelpede The monster species that never randomly spawned: knobble-stick The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 18) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 113) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 10) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 23) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 10) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 3) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 85) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 43) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 1) Next attribute increase check would have come at turn 1170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was -1 You were poison resistant You were acid resistant You were prevented from having peacevision (0) You were prevented from having numbopathy (0) You were warned You had automatic searching You had 1497 points of nutrition remaining You were polymorphing You were polymorphed into an Uniform Sergeant Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Hemophilia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (313) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1XR Prepared(0) healing hands 1X Prepared(0) draw blood 1XR Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Amulets amulet of data storage (dark) Armor lab coat (white coat) Scrolls scroll of root password detection (PERQUE SON ELS MESTRES) scroll of healing (CURSED GOLD DETECTION) scroll of mana (SUKI TOKIMEKI TO KISS) scroll of phase door (KO BATE) scroll of standard id (HIN LIE GEN UND SCHLA FEN) scroll of cure (HITME) scroll of genocide (FIREWALL STUNT IS MORE POWERE WHEN TIRED) Spellbooks spellbook of protection (vellum) spellbook of resist poison (yellow) spellbook of botox resist (dog eared) Potions potion of vampire blood (blood-red) Rings ring of timely backup (mithril) Wands wand of death (beaming) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Bleeder...