Andy, neutral male ent Artist ----- ....| |...| +..@d - --- [Andy the Paint Splotcher] St5 Dx16 Co5 In15 Wi9 Ch11 ArtEntMalNeu Dlvl:1 $0 HP19(19) Pw14(14) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male ent Artist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. # You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: warning You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 10% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: sling (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62210 Monster spawn increase reached its maximum at turn 98080 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 592515 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: bacterioid turret (freq bonus 4) The monster species that spawned more often: level 42 (freq bonus 12) The monster species that spawned more often: large pile of killer coins (freq bonus 4) The monster species that spawned more often: semblance (freq bonus 16) The monster species that spawned more often: sky elf (freq bonus 12) The monster species that spawned more often: Leutkak (freq bonus 18) The monster species that spawned more often: control nurse (freq bonus 6) The monster species that spawned more often: green naga hatchling (freq bonus 4) The monster species that spawned more often: dim spore (freq bonus 8) The monster species that spawned more often: atomic soldier (freq bonus 45) The monster species that spawned more often: hammer master (freq bonus 8) The monster species that spawned more often: pustulent growth (freq bonus 3) The monster species that spawned more often: watercaul (freq bonus 4) The monster species that spawned more often: student assistant (freq bonus 5) The monster species that spawned more often: teal force fungus (freq bonus 5) The monster species that spawned more often: yellow stalk (freq bonus 5) The monster species that spawned more often: kagero servant (freq bonus 4) The monster species that spawned more often: nastystone sniper (freq bonus 9) The monster species that spawned more often: poisonous wimp (freq bonus 24) The monster species that spawned more often: greater wall monster (freq bonus 5) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster species that never randomly spawned: hellwhip The monster species that never randomly spawned: Alida's colorful sneaker The monster species that never randomly spawned: stone elemental The monster species that never randomly spawned: hedrow blademaster The monster species that never randomly spawned: lesser visor hulk The monster species that never randomly spawned: rage scythe The monster species that never randomly spawned: blue dragon bat The monster species that never randomly spawned: gomi worker The monster species that never randomly spawned: Ann Kathrin's cuddly boot The monster species that never randomly spawned: slime ghost The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 34) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 4) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 14) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 6) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 65) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 2) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 6) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 5) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 2) Next attribute increase check would have come at turn 292 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You were prevented from having warning (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You could survive without air You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (282) You survived You didn't know any spells. Techniques known in the end Name Level Status ent's potion 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (brand-new gloves) lab coat (white coat) Scrolls scroll of healing (SPEE WORK WHEN TOUCH) scroll of mana (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of phase door (TOUCH ELF MAYBE BURN) scroll of standard id (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of cure (DOENERTELLER VERSACE) Potions potion of oil (plaid) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Artist... Youescaped from the dungeon with 0 points,