Andy, chaotic male vortex Librarian ¯ FF @ F [Andy the Intellectual] St7 Dx9 Co8 In11 Wi16 Ch5 LibVorMalCha Dlvl:1 $0 HP22(22) Pw27(27) AC9 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male vortex Librarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 98% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 98% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 80) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42565 Monster spawn increase reached its maximum at turn 90248 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 864116 The monster class that cannot be genocided was orc The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: pikaflare (freq bonus 10) The monster species that spawned more often: The Black Lady (freq bonus 36) The monster species that spawned more often: eastern moon rabbit (freq bonus 4) The monster species that spawned more often: disgusting growth (freq bonus 4) The monster species that spawned more often: maud agent (freq bonus 12) The monster species that spawned more often: undead stalk (freq bonus 22) The monster species that spawned more often: grave warrior (freq bonus 8) The monster species that spawned more often: banished soul (freq bonus 4) The monster species that spawned more often: Nai-no-kami (freq bonus 6) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 8) The monster species that spawned more often: haunted ghost (freq bonus 10) The monster species that spawned more often: dungeon crawler (freq bonus 5) The monster species that spawned more often: master twen (freq bonus 16) The monster species that spawned more often: Pedalas (freq bonus 12) The monster species that spawned more often: Great Cthulhu (freq bonus 16) The monster species that spawned more often: bright violet colony (freq bonus 5) The monster species that spawned more often: stone growth (freq bonus 16) The monster species that spawned more often: silent killer (freq bonus 3) The monster species that spawned more often: phase growth (freq bonus 32) The monster species that spawned more often: phaser colony (freq bonus 12) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 3) The monster species that never randomly spawned: hellcat The monster species that never randomly spawned: altmer The monster species that never randomly spawned: Walduin The monster species that never randomly spawned: shadowy vampire lord The monster species that never randomly spawned: Bea's combat boot The monster species that never randomly spawned: farting man The monster species that never randomly spawned: clock forest archer The monster species that never randomly spawned: kakuna The monster species that never randomly spawned: giant red dragonfly The monster species that never randomly spawned: soothing sphere The monster class that more likely to generate with musable stuff: vampire The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 3) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 6) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 12) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 11) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 8) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 7) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 2) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 2) Next attribute increase check would have come at turn 969 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were petrification resistant You were prevented from having half physical damage (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was H. P. Lovecraft The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (105) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of charging (INEMPTIO) scroll of blank paper (unlabeled) scroll of healing (PRIRUTSENIE) scroll of mana (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of phase door (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of standard id (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of cure (VEGETARIANISM IS AN EATING DISORDER) Spellbooks spellbook of turn undead (transforming) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Andy the Librarian... Youescaped from the dungeon with 0 points,