Andy, lawful male bat Archeologist ------- ...¯{.| |@..... -d----- [Andy the Digger] St14 Dx10 Co10 In11 Wi8 Ch5 ArcBatMalLaw Dlvl:1 $0 HP24(24) Pw11(11) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male bat Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: reflection You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 63% Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: protection spells (turn 228) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79799 Monster spawn increase reached its maximum at turn 105604 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 413140 The monster class that cannot be genocided was quadruped Today, this monster class was always generated invisible: major demon The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: normal human (freq bonus 8) The monster species that spawned more often: phororachus (freq bonus 12) The monster species that spawned more often: orc mummy (freq bonus 9) The monster species that spawned more often: dwarven wight (freq bonus 56) The monster species that spawned more often: shambling mound (freq bonus 18) The monster species that spawned more often: ancient stone dragon (freq bonus 6) The monster species that spawned more often: succubus (freq bonus 72) The monster species that spawned more often: mini triad (freq bonus 15) The monster species that spawned more often: cheeky pupil biter (freq bonus 8) The monster species that spawned more often: griffin rogue (freq bonus 8) The monster species that spawned more often: cerulean ogre (freq bonus 18) The monster species that spawned more often: speedster spirit (freq bonus 6) The monster species that spawned more often: zombie bee (freq bonus 12) The monster species that spawned more often: orc king (freq bonus 6) The monster species that spawned more often: Rita (freq bonus 36) The monster species that spawned more often: evil elemental (freq bonus 16) The monster species that spawned more often: jungle archer (freq bonus 24) The monster species that spawned more often: werexan (freq bonus 24) The monster species that spawned more often: fire trove (freq bonus 12) The monster species that spawned more often: mana stealer (freq bonus 9) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 6) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 12) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 8) The monster species that never randomly spawned: frogman guide The monster species that never randomly spawned: minimalist The monster species that never randomly spawned: selenite sustenance engine The monster species that never randomly spawned: goldeen The monster species that never randomly spawned: angbander The monster species that never randomly spawned: shimmering warp fungus The monster species that never randomly spawned: master mind flayer The monster species that never randomly spawned: loading snake The monster species that never randomly spawned: nice girl The monster species that never randomly spawned: charming scratcher The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 60) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 18) The RNG hath decreed that this item was generated more often: death (long, freq bonus 7) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 44) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 5) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 4) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 13) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 4) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 5) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 16) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 1) Next attribute increase check would have come at turn 1700 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were resistant to fear You were prevented from having reflection (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You were stealthy You could fly You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (96) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of teleportation (TO MENY SHOTING TO BE AVOID) scroll of remove curse (RAKIMONTRARAR) scroll of healing (GO AWAY) scroll of mana (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of phase door (HP RECOVERY BY GRAUP) scroll of standard id (MYS SKIN WITH ACID) scroll of cure (FIRE IN THE ASS HOLE) Spellbooks spellbook of detect monsters (thorny) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Archeologist... You and the little dog escaped from the dungeon with 8 points,