Andy, chaotic female veela Monk ----------------------------------------------------------- ...........*...........|..............%.................... ....---.........|...........---.....|.......|........[........... ........*. .......|...... ..... ... ..----...|... ..----.... ..... |-... .................|. ..| |.%..... ..| ..... |...... |................ ..| |...... |.| --^....... ..--,--------.... ...----.[.... 1 ..| -.|...[. ..|.........|............... ..| ----)).. ..|.........|.......%)....%| ... ..[. ..|....<....|............... .... ..)|.........|............... %.)|.........|.......|.+..... .......| ...-----------......-|-...... .@_....| .........^.%`.......|....... .0----.| |+........%.. ...---...... .|%|I$|.| ... ... |...|....+... .I.I*1|.. |................I----.. ..............2........ ----------------------- [Andy the Student of Stones] St15 Dx14 Co15 In5 Wi11 Ch4 MonVeeFemCha Min:11 $399 HP95(103) Pw91(98) AC-4 Xp10/9391 T4147 Bli Nmb Sli Latest messages As you read the scroll, it disappears. You feel healthier! The chimera lizard strikes at your displaced image and misses you! (3x) You are turning a little green. What do you want to read? [cdl-npuxzCEJQU or ?*] Never mind. You are turning a little green. (2x) Your limbs are getting oozy. (2x) You hit the poison sphere! (17 pts.) You bite the poison sphere. (2 pts.) The poison sphere explodes! The poison doesn't seem to affect you. [-8 -> 95] You hear a flinging sound. You are hit by a cream pie. Yecch! You've been creamed. # Really quit [yes/no]? Your inventory Amulets S - an uncursed amulet of data storage {1} Weapons t - 14 uncursed +0 darts (in quiver) {13} M - an uncursed +0 dagger {4} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - a blessed +1 robe (being worn) {16} F - an uncursed +0 pair of wedge sandals (being worn) {2} V - an uncursed +0 enchanted (of fire resistance) cloak of displacement (being worn) {4} Y - an uncursed +0 mummy wrapping {2} Comestibles f - 3 uncursed food rations {2} h - 13 uncursed oranges {7} Scrolls d - an uncursed scroll of tele level {1} l - 11 uncursed scrolls of healing {11} m - 5 uncursed scrolls of mana {5} n - 3 uncursed scrolls of phase door {3} p - an uncursed scroll of cure {1} x - a blessed scroll of mana {1} J - a cursed scroll of healing {1} Q - an uncursed scroll of identify {1} Spellbooks c - a blessed spellbook of healing (0:3) {1} C - an uncursed spellbook of cure blindness (0:3) {1} E - an uncursed spellbook of slow monster (1:0) {1} U - an uncursed spellbook of grow trees (6:4) {1} Rings u - an uncursed ring of fire resistance {1} z - an uncursed ring of protection from shape changers (on right hand) {1} Wands i - an uncursed wand of digging (0:0) {1} R - an uncursed wand of death (1:7) {1} T - an uncursed wand of teleportation (0:2) {1} Tools j - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} A - an uncursed tinning kit (0:90) {1} I - the uncursed can of grease named Vibe Lube (0:7) {1} Gems k - an uncursed +1 rhodochrosite stone called red gem #1 {1} r - a cursed -1 worthless piece of violet glass called violet gem #1 {1} v - 2 cursed -1 emeralds called green gem #2 {2} w - a cursed +0 DSTW stone y - an uncursed +0 ruby called red gem #1 {1} B - an uncursed +0 diamond called white gem #1 {1} D - an uncursed +0 worthless piece of green glass called green gem #1 {1} L - an uncursed +0 worthless piece of black glass called black gem #1 {1} O - a blessed +1 worthless piece of teal glass called teal gem #1 {1} P - a blessed +0 worthless piece of pink glass called pink gem #1 {1} X - an uncursed +0 emerald called green gem #2 {1} Z - an uncursed +0 worthless piece of cyan glass called cyan gem #1 {1} Final attributes You have sinned Your alignment was -5 Your max alignment was 11 You carried 18 sins You could not have this property at all: burnopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 32 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 70% chance Book drop chance was reduced to 95% Ring drop chance was reduced to 99% Wand drop chance was reduced to 94% Potion drop chance was reduced to 91% Monster death drops spawned with only 97% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: crossbow (turn 17) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59488 Monster spawn increase reached its maximum at turn 92204 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 81780 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: ocho-maru (freq bonus 8) The monster species that spawned more often: gore spore (freq bonus 28) The monster species that spawned more often: lolpsychic (freq bonus 10) The monster species that spawned more often: beautiful dutch girl (freq bonus 18) The monster species that spawned more often: healing water nymph (freq bonus 18) The monster species that spawned more often: American black rat (freq bonus 18) The monster species that spawned more often: black colony (freq bonus 28) The monster species that spawned more often: livingstone (freq bonus 27) The monster species that spawned more often: Aee (freq bonus 21) The monster species that spawned more often: stag beetle (freq bonus 36) The monster species that spawned more often: veil spirit (freq bonus 16) The monster species that spawned more often: debuff turret (freq bonus 30) The monster species that spawned more often: draugr deathlord (freq bonus 18) The monster species that spawned more often: Rocket Science PhD (freq bonus 24) The monster species that spawned more often: pseudo lodestone putter (freq bonus 18) The monster species that spawned more often: Anja (freq bonus 12) The monster species that spawned more often: ghetto warp patch (freq bonus 12) The monster species that spawned more often: blue-green mold (freq bonus 18) The monster species that spawned more often: gnome bitch (freq bonus 84) The monster species that spawned more often: legs of the unknown god (freq bonus 10) The monster trait that was more common: monsters that count as mercenaries (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 8) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 3) The monster species that never randomly spawned: Gloeckle The monster species that never randomly spawned: gray yeek The monster species that never randomly spawned: Alexia The monster species that never randomly spawned: pink mewlip The monster species that never randomly spawned: mamono The monster species that never randomly spawned: giant ego permamimic The monster species that never randomly spawned: inka fighter The monster species that never randomly spawned: Jonas The monster species that never randomly spawned: highway cattle The monster species that never randomly spawned: sane patch The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 39) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 20) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 11) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 4) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 9) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 6) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 12) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 15) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 11) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 2) Next attribute increase check would have come at turn 5978 Strength training was 43 Dexterity training was 9 Wisdom training was 23 Constitution training was 10 You were fire resistant You were sleep resistant You were poison resistant You were blinded (20) You were numbed (204) You were punished You were turning into slime (75) You had the following problem: Your potions didn't always work. (0) You were prevented from having corrosivity (0) You were prevented from having burnopathy (0) You saw invisible You were warned You had automatic searching You had 1373 points of nutrition remaining You were displaced You were stealthy You were protected from shape changers Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (332) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 229% b - cure blindness 2 healing 0% 107% c - slow monster 2 enchant 0% 68% Techniques known in the end Name Level Status pummel 10X Prepared(0) air dash 10X Prepared(0) chained blitz 10X Prepared(0) appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) spirituality check 10 R Prepared(0) chi strike 9X Prepared(0) chi healing 7X Prepared(0) elemental fist 5X Prepared(0) draw energy 3X Prepared(0) ground slam 1X Prepared(0) Discoveries Amulets amulet of data storage (wired) Armor * leather gloves (paper gloves) * robe (orange robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (padded helmet) * skullcap (celtic helmet) * flack helmet (thinking helmet) * crystal helm (twisted visor helmet) * mining helm (rotating helmet) * field helm (filtered helmet) * helm of safeguard (meteoric helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (poor gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (roman sandals) * boots of safeguard (calf-leather sandals) cloak of magical drainage (concrete cloak) cloak of displacement (opera cloak) Scrolls scroll of tele level (AJMO TO UCINITI) scroll of healing (CAO NI MA) scroll of mana (U HAVE MAIL) scroll of phase door (HFR GUR SBEPR YHXR) scroll of standard id (LAM EQUENUS) scroll of cure (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of chaos terrain (ELF VERY ACCURASY) scroll called maniac (WET WITH WATER) scroll of stinking cloud (BANDARCHOR GO HOME) scroll of identify (STUPIDAMY) scroll of charging (DYNAMOHACK WHEN) scroll called enchan armor (USED IT FALLED BUT ELF HEAL NEXT) scroll of undo genocide (BYE BITCH) Spellbooks spellbook of healing (vellum) spellbook of cure blindness (eternal) spellbook of slow monster (zone-specific) spellbook of grow trees (dog eared) Potions potion of healing (lavender) potion of invisibility (nettle) potion of blindness (sticky) potion of speed (castor bean) potion called Fire! (manky) potion of see invisible (deep blue) potion of extreme power (luminescent) potion of gain ability (cornflower) potion called hmmm (raspberry) potion of sleeping (illuminated) potion of gain energy (smoky) potion of oil (gooey) Rings ring of protection from shape changers (sapphire) ring of fire resistance (shining) Wands wand of striking (hooked) wand of digging (gnarled) wand of fire (mahogany) wand of death (motile) wand of teleportation (golden) Gems worthless piece of green glass called green gem #1 (green) worthless piece of cyan glass called cyan gem #1 (cyan) DSTW stone (gray) worthless piece of black glass called black gem #1 (black) worthless piece of teal glass called teal gem #1 (teal) worthless piece of pink glass called pink gem #1 (pink) worthless piece of violet glass called violet gem #1 (violet) rhodochrosite stone called red gem #1 (red) emerald called green gem #2 (green) diamond called white gem #1 (white) ruby called red gem #1 (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 ants a giant tick 0 honey bees (8 created) 2 soldier ants an acid blob 0 quivering blobs (1 created) 0 cockatoos (1 created) 2 jackals a little dog a floating eye a susuwatari a poison sphere a teleport sphere an energy sphere a bloodshot eye 2 scrawny cats 0 kittens (1 created) an armed panther a panther a gargoyle a wimp 4 hobbits (5 created) 0 group hobbits (1 created) 2 dwarves (3 created) a camo dwarf a force dwarf an army dwarf a brain eater 0 large brain eaters (1 created) a hobbit lord a hobbit wizard 0 petty hobbit brigand thieves (1 created) a dolgsman hunter a duergar 0 dwarf lords (1 created) a dwarf lord mutant 0 dwarf lord stonebreakers (1 created) 0 dwarven wizards (1 created) 0 dwarven artillery wizards (1 created) a fetish a low mind flayer 0 dwarf kings (1 created) a bullywug shaman a dark yeek a stygian doll an imp a multi-hued jelly a kobold (2 created) a large kobold a humanoid leprechaun a petit mimic 0 small mimics (1 created) 0 teasing nymphs (1 created) a wood nymphomaniac a goblin (2 created) a mega goblin a force hobgoblin a hill orc a wild pig 3 sewer rats a hare a breeder mouse a giant rat (2 created) 2 bushy squirrels 4 cave spiders a poison millipede a giant spider 0 blue nightmares (1 created) 3 larvae 2 crawling maggots a green worm mass 2 grid bugs an echidna a large bat a kirinki a bird a desert wing a plains centaur 0 humanoid centaurs (1 created) 0 baby shimmering dragons (1 created) a psychotherapeut (2 created) 0 emus (1 created) an unseen servant a fire elemental a porter lichen 4 spore lichens (5 created) 5 ungenomolds (0 created) 0 yellow spores (1 created) an orange growth (2 created) a green growth a red growth a pale colony a noxious mold a noxious mushroom 5 sub-gnomes (6 created) 16 gnomes (19 created) a gnome stalker a normal gnome a petty gnome thief a panotty 3 intermediate gnomes (4 created) a gnome comrade 13 gnome lords (14 created) a gnome watcher 0 gnome friendloaders (1 created) 3 gnomish wizards 0 gnome clerics (1 created) 2 angsty gnomes 0 gnome ladies (1 created) 7 gnome bitches (8 created) a deep gnome a burrower gnome (2 created) 2 deep force gnomes (3 created) 0 deep gnome thieves (1 created) a deep gnome digger a gnome warrior a gnome king a gnomish master thief a gnomish sorceror a gnomish gunman (2 created) a little giant 0 Kops (1 created) 5 Keystone Kops (6 created) 0 Keystone Officers (1 created) an Undead Kop 2 Kop Sergeants an Uniform Sergeant 0 Policeman Sergeants (1 created) 0 RNG Sergeants (1 created) 0 Traffic Kops (1 created) 0 grah sephiroth (1 created) 2 nether liches (7 created) 0 real nether liches (1 created) 0 novice liches (2 created) a baby lich (5 created) a poor lich (3 created) 2 small liches (3 created) 0 liches (1 created) 0 lichen liches (1 created) 3 mummies (5 created) a kobold mummy 2 gnome mummies 5 orc mummies (6 created) 2 dwarf mummies an elf mummy an ettin mummy 2 giant mummies 0 slimes (1 created) a stone rattlesnake a house snake a tsuchinoko a snake (2 created) a scorched snake 0 mini vampires (1 created) a Fanny's buckled sandal 2 grid xorns an icyorn 3 kobold zombies (4 created) a controller 2 gnome zombies an archer 3 orc zombies (4 created) a dwarf zombie 2 elf zombies (6 created) 5 human zombies 0 zombies (1 created) 2 ghasts a drow zombie 0 ghouls (2 created) 0 dark female androids (1 created) a straw golem a furry 0 swarming sneak thieves (1 created) 0 dark girls (1 created) 0 werepiranhas (1 created) 0 item masters (1 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (3 created) 0 watch captains (2 created) a tortoise (8 created) 0 slithy tortoises (1 created) 2 hata-hatas a hata-mata a pike (2 created) a large eel (3 created) 0 floating fish (2 created) 0 jellyfish (2 created) 0 tuna (1 created) a thick jellyfish 0 demonic jellyfish (1 created) 0 piranhas (1 created) 0 giant eels (1 created) 0 school eels (1 created) an eel-lizard (4 created) an atlantean (2 created) a twen an iguana a hidden lizard 0 lizard-eels (1 created) 0 chimera lizards (1 created) a bad egg a killer tomato a pile of killer gold coins 0 floor grues (1 created) 0 rub monsters (1 created) 0 small turrets (1 created) a prehistoric turret 0 disintegration troves (1 created) a shock trove 0 teleport troves (1 created) 375 creatures born. 247 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 34 times You eaten food with animal by-products 8 times You have communicated with the gods 11 times You prayed to the gods 3 times You never hit with a wielded weapon You killed 235 monsters You read items or engraved 25 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills high heels [Unskilled] (max Expert) (4 of 20) body armor [Basic] (max Expert) (25 of 160) spirituality [Basic] (max Expert) (29 of 160) martial arts [Skilled] (max Grand Master) (455 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (9 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (70 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You quit in The Gnomish Mines on dungeon level 11 with 38573 points, and 399 pieces of gold, after 4147 moves. Killer: quit You were level 10 with a maximum of 103 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] * 2 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 3 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85] 4 4038 Andy-Gra-Ven-Mal-Cha escaped the dungeon [max level 1]. 20 [20]