Andy, lawful male incantifier Augurer -----e--- ....@...| |...%...| |.......| --------- [Andy the College Student] St7 Dx5 Co4 In16 Wi13 Ch9 AugIncMalLaw Dlvl:1 $0 HP11(11) Pw21(21) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male incantifier Augurer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 79% chance Wand drop chance was reduced to 91% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 65% Monster death drops spawned with only 97% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: divination spells (turn 913) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67590 Monster spawn increase reached its maximum at turn 84042 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 998913 The monster class that cannot be genocided was ghost The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: petty lava demon (freq bonus 9) The monster species that spawned more often: plasma growth (freq bonus 16) The monster species that spawned more often: petty gnome thief (freq bonus 3) The monster species that spawned more often: up-pushing vortex (freq bonus 28) The monster species that spawned more often: hobbit king (freq bonus 24) The monster species that spawned more often: deminymph (freq bonus 6) The monster species that spawned more often: giant yellow mouse (freq bonus 12) The monster species that spawned more often: crush beast (freq bonus 15) The monster species that spawned more often: Shaddai El Chai, Prince of Air (freq bonus 24) The monster species that spawned more often: orange colony (freq bonus 4) The monster species that spawned more often: black Angel (freq bonus 8) The monster species that spawned more often: ore couatl (freq bonus 3) The monster species that spawned more often: queen bee (freq bonus 12) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 12) The monster species that spawned more often: force fog cloud (freq bonus 24) The monster species that spawned more often: cave crawler (freq bonus 18) The monster species that spawned more often: clock mushroom (freq bonus 3) The monster species that spawned more often: violet spore (freq bonus 12) The monster species that spawned more often: super-old guy (freq bonus 6) The monster species that spawned more often: swarm-soft lady (freq bonus 3) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 48) The monster species that never randomly spawned: unfortunate forest The monster species that never randomly spawned: menis The monster species that never randomly spawned: charcoal mushroom The monster species that never randomly spawned: teal spore The monster species that never randomly spawned: occasionally blinking eye The monster species that never randomly spawned: pokemon The monster species that never randomly spawned: skeletal spider The monster species that never randomly spawned: monk The monster species that never randomly spawned: sparkling spore The monster species that never randomly spawned: confusion monster The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 13) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 14) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 12) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 19) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 22) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 11) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 9) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 15) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 13) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 10) Next attribute increase check would have come at turn 428 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having petrification resistance (0) You were prevented from having psi resistance (0) You saw invisible You leeched mana You were telepathic You had infravision You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (1144) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHANGED CELLS TO BE LIKE AS ELF) scroll of mana (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of phase door (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of standard id (SVDUNPX SVPXUNPX) scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) Spellbooks spellbook of knock (emanating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Augurer... You and Gazing Beholder Orb escaped from the dungeon with 8 points,