Andy, chaotic male veela Prostitute ... .......... ............ .........@... .........###sZh.. ..........# ..... ..............# ZG.... ......<...##.....# ....M.. ..(........#.....## G........ .................# ....G.... .................# ......... .................# ........ ................# ........ ...............# G...... ......*.......# .±.... .....%.........## ...... ...............# .... .. ..............## .. ..............# .. ... #### [Andy the Attractive Hooker] St8 Dx8 Co13 In11 Wi8 Ch6 ProVeeMalCha Min:3 $71 HP-1(54) Pw30(30) AC7 Xp5/283 T1161 Par Latest messages The walking corpse misses. The phase spider bites you! [-11 -> 43] The walking corpse claws you! You can't move! [-5 -> 38] The phase spider bites you! [-11 -> 27] The walking corpse claws you! You can't move! [-10 -> 17] The phase spider misses. The walking corpse claws you! You can't move! [-3 -> 14] The phase spider bites you! [-6 -> 8] Warning: HP low! The phase spider bites you! You die... Your inventory Weapons a - an uncursed +1 inka shackle (weapon in hand) {8} b - an uncursed -2 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 uncursed +0 bullets (in quiver) {25} s - 15 uncursed +0 darts {8} t - a blessed +0 wooden stake {8} u - an uncursed +0 orcish dagger {4} Armor w - an uncursed +1 dwarvish cloak (being worn) {4} x - an uncursed +0 pair of iron shoes (being worn) {20} Comestibles k - 3 blessed bananas {2} p - an uncursed fortune cookie {1} z - an uncursed rock lizard corpse {10} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} l - a blessed scroll of healing {1} Spellbooks o - an uncursed spellbook of clouds (0:2) {1} q - an uncursed spellbook of blank paper (0:4) {1} Rings r - a cursed -1 ring of gain strength {1} Tools e - an uncursed condome {1} Gems y - a blessed +1 worthless piece of radiant glass called radiant gem #1 {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 17 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: see invisible You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 27 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 121 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 64% chance Ring drop chance was reduced to 49% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: searching (turn 39) You had blown your chance of training the searching skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8142 Monster spawn increase reached its maximum at turn 34746 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 323136 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: fast light (freq bonus 9) The monster species that spawned more often: clefairy (freq bonus 10) The monster species that spawned more often: grand elder thing (freq bonus 3) The monster species that spawned more often: Kop Katcher (freq bonus 16) The monster species that spawned more often: glaceon (freq bonus 32) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 18) The monster species that spawned more often: black starlit sky (freq bonus 28) The monster species that spawned more often: slowing turret (freq bonus 6) The monster species that spawned more often: chinese woman (freq bonus 8) The monster species that spawned more often: medium (freq bonus 3) The monster species that spawned more often: Woodland-elf (freq bonus 12) The monster species that spawned more often: slime granny (freq bonus 4) The monster species that spawned more often: small flying permamimic (freq bonus 8) The monster species that spawned more often: quarter-ogre (freq bonus 3) The monster species that spawned more often: teasing nymph (freq bonus 6) The monster species that spawned more often: archer (freq bonus 4) The monster species that spawned more often: morbid mirror (freq bonus 4) The monster species that spawned more often: rotting carcass (freq bonus 9) The monster species that spawned more often: ice force patch (freq bonus 18) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 6) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 6) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 12) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster species that never randomly spawned: petty xorn The monster species that never randomly spawned: charcoal fungus The monster species that never randomly spawned: Pale Night The monster species that never randomly spawned: magedoom eye The monster species that never randomly spawned: solid force patch The monster species that never randomly spawned: inferno The monster species that never randomly spawned: scarlet patch The monster species that never randomly spawned: thestral The monster species that never randomly spawned: tu-tara backup soldier The monster species that never randomly spawned: pitiful-looking beggar The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 17) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 15) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 10) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 4) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 5) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 8) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 2) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 10) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 5) Next attribute increase check would have come at turn 2840 Strength training was 1 Dexterity training was 10 Wisdom training was 6 Constitution training was 20 You were paralyzed (-1) You were prevented from having see invisible (0) You were prevented from drunken boxing (0) You had 1849 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - clouds 4 elemental 90% 91% b - vanishing 7 chaos 99% 94% Techniques known in the end Name Level Status attire charm 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) spirituality check 5 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) Armor dwarvish cloak (hooded cloak) iron shoes (hard shoes) Scrolls scroll of healing (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of mana (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of phase door (CONVICT PATCH) scroll of standard id (FIRE IN THE ASS HOLE) scroll of cure (DRAW SHOCK STUNT) scroll of charging (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of enchant weapon (ALL TEAM ELFS IS MORE POWER IN SUNNY) Spellbooks spellbook of clouds (redeemed) spellbook of vanishing (final) spellbook of blank paper (plain) Rings ring of gain strength (palladium) Gems worthless piece of radiant glass called radiant gem #1 (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a fox 0 group hobbits (1 created) a dwarf 0 gondolindrims (1 created) 2 kobolds 2 pack kobolds 0 hidden kobolds (1 created) a goblin (2 created) 0 group goblins (1 created) 0 papier-mache cows (1 created) a sewer rat 6 drains rats a rabbit 0 black rats (1 created) Elif (0 times) 0 phase spiders (1 created) a grid bug a bat (2 created) 0 sparrows (1 created) 0 Rame Ducks (1 created) a lichen 0 stalking lichens (1 created) 0 moss lichens (1 created) 2 brown molds (1 created) 0 orange patches (1 created) 0 sub-gnomes (1 created) 2 gnomes (3 created) 0 gnome guards (1 created) 2 gnome lords a gnome watcher 0 gnome clerics (1 created) 0 angsty gnomes (1 created) 0 gnomish gunmen (1 created) a mummy 0 newt mummies (1 created) 0 kobold mummies (1 created) 0 dwarf zombies (1 created) 0 walking corpses (1 created) 0 item masters (13 created) 0 shopkeepers (1 created) a tortoise 0 geckos (1 created) a rock lizard 0 piles of copper coins (1 created) 0 floor grues (1 created) a novice dark wall 0 crude turrets (1 created) 0 prehistoric turrets (1 created) 73 creatures born. 30 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 36 times You killed 29 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (56 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Prostitute... You died in The Gnomish Mines on dungeon level 3 with 1214 points, and 71 pieces of gold, after 1161 moves. Killer: a monster (phase spider), while being clawed You were level 5 with a maximum of 54 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 2 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85] 3 4038 Andy-Gra-Ven-Mal-Cha escaped the dungeon [max level 1]. 20 [20] 4 2988 Andy-Sai-Mai-Fem-Law quit in The Dungeons of Doom on level 4. 64 [64] 5 2772 Andy-Spa-Gno-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (ogre shaman). - [65] * 6 1214 Andy-Pro-Vee-Mal-Cha died in The Gnomish Mines on * level 3. Killed by a monster (phase spider), while being clawed. - [54] 7 708 Andy-Pro-Kop-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (white unicorn). - [33] 8 398 Andy-Mon-Mis-Fem-Cha quit in The Dungeons of Doom on level 3. 63 [63]