Andy, chaotic male deep elven Courier -------- |.k@d..+ |..kk..| |......+ |......| |....... |......| -------- [Andy the Vault Dweller] St8 Dx7 Co7 In6 Wi6 Ch8 CouDeeMalCha Dlvl:1 $0 HP11(11) Pw8(8) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male deep elven Courier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: jumping You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 22 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 40% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: trident The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29565 Monster spawn increase reached its maximum at turn 128205 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 551760 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: Air Archon (freq bonus 18) The monster species that spawned more often: richest man of the world (freq bonus 24) The monster species that spawned more often: phaser mushroom (freq bonus 48) The monster species that spawned more often: vodka drinker (freq bonus 8) The monster species that spawned more often: auto-roller (freq bonus 12) The monster species that spawned more often: old water dragon (freq bonus 5) The monster species that spawned more often: stone snake (freq bonus 12) The monster species that spawned more often: alienated ufo part (freq bonus 15) The monster species that spawned more often: daddy longlegs (freq bonus 7) The monster species that spawned more often: clay mushroom (freq bonus 42) The monster species that spawned more often: Cluser (freq bonus 24) The monster species that spawned more often: inertia monster (freq bonus 48) The monster species that spawned more often: night hulk (freq bonus 42) The monster species that spawned more often: clicking force fungus (freq bonus 7) The monster species that spawned more often: flying bone fish (freq bonus 44) The monster species that spawned more often: bloodthirsty vampire (freq bonus 21) The monster species that spawned more often: null force patch (freq bonus 14) The monster species that spawned more often: clay spore (freq bonus 21) The monster species that spawned more often: pink patch (freq bonus 30) The monster species that spawned more often: sub-gnome (freq bonus 6) The monster trait that was more common: monsters that count as giant (freq bonus 3) The monster species that never randomly spawned: ironman The monster species that never randomly spawned: minor rat-man The monster species that never randomly spawned: onanocter 6f The monster species that never randomly spawned: translucent force patch The monster species that never randomly spawned: irritating woman The monster species that never randomly spawned: The King of the Awgwas The monster species that never randomly spawned: nidogod The monster species that never randomly spawned: dark figure The monster species that never randomly spawned: papier-mache cow The monster species that never randomly spawned: hole mold The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 11) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 8) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 34) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 9) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 10) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 9) Next attribute increase check would have come at turn 469 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were shock resistant You were prevented from having jumping (0) You were prevented from having a sight bonus (0) You hungered rapidly You saw invisible You had infravision You had 1500 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Caesar The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (582) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of mana (LAD OS GA TIL CITADELLET) scroll of phase door (YTTOCS PU EM MAEB) scroll of standard id (VO BIEN VOI MUOI CHAN UON) scroll of cure (TRY HARD) Potions potion of Jolt Cola (hibiscus) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Courier... Youescaped from the dungeon with 0 points,