Andy, chaotic male mazewalking Monk --------------------------------------- ................|....%..........|.....| ---.-------------.-----.---------.-----.| |...|.....|.....|^......|..............>| |.---.---.|.---.-------.-----.----------- #...#.# #.....#.# #..<#...#...# -------- ###.#.# #######.# #.###.#.##### 1.11...| #...#.# #.......# ..#...#.#.@.# *I......| #.#.#.#.#.#####.#######.###.#.#A#|11..)1..| #.#.#...#.....#.#.....#.#.#.#.#1`-I1111...+ ###.#.###.#####.###.###.#.#.#.#.#.#|.11111..| #...#...#.#...#...#.#.#...#.#.#.# 1*...1..| #.#####.#.###.###.#.#.#####)#.#.# 11.....| #...#...#.......#.#...#....%#.#.# .....*.| ###.###########.#.###.#.###.#.#.# -------- |.......|...|.|...|.|.|.|.|.|.| -------.|.|.|.|.---.|.|.|.|.|.- |*..|.*.|.......|...|.... ------------------------- [Andy the Initiate] St11 Dx11 Co11 In9 Wi9 Ch5 MonMazMalCha Dlvl:5 $179 HP40(85) Pw48(48) AC9 Xp8/1579 T3229 Dim Latest messages The aquator picks up a rock {1}. The aquator touches you! [-1 -> 55] [-3 -> 52] The aquator hits you! [-3 -> 49] You miss the aquator. (2x) It hits you! [-9 -> 40] You miss the aquator. You engulf the aquator! You expel the aquator! Your leather gloves block the aquator's attack. The aquator misses. "En? The time for keeping isn't long enough! Come again after a moment!" "You worry about your own hide." "Flapping the sea with ten legs bending!" You miss the aquator. (2x) # Really quit [yes/no]? Your inventory Weapons y - an uncursed +1 elven dagger {4} T - 33 uncursed +0 arrows {17} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - a blessed +1 robe {16} R - an uncursed +1 cloak of magic resistance {4} V - an uncursed +0 cloak of displacement {4} Comestibles g - 3 uncursed food rations {3} h - 5 uncursed apples {3} j - 6 blessed oranges {3} k - 8 uncursed oranges {4} l - 4 uncursed fortune cookies {4} x - an uncursed clove of garlic {1} Scrolls d - an uncursed scroll of trap disarming {1} m - 6 uncursed scrolls of healing {4} n - an invisible uncursed scroll of healing {1} o - 6 uncursed scrolls of mana {6} p - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of cure {2} A - a cursed scroll of healing {1} Spellbooks c - a blessed spellbook of healing (2:0) {1} N - an uncursed spellbook of command undead (0:1) {1} Potions e - 2 uncursed potions of healing {2} f - a blessed potion of healing {1} H - an uncursed potion of confusion {1} Rings w - a cursed ring of teleportation {1} B - an uncursed ring of warning (on right hand) {1} C - an uncursed ring of free action (on left hand) {1} L - an uncursed ring of ensnaring {1} Wands t - an uncursed wand of undead turning (7:2) {1} E - an uncursed wand of paralysis called parapysis (0:0) {1} I - an uncursed wand of striking called Striking (0:2) {1} K - an uncursed wand of create horde (0:12) {1} M - an uncursed wand of enlightenment (0:1) {1} O - an uncursed wand of magic missile (0:4) {1} Q - an uncursed wand of polymorph (0:0) {1} Tools D - a cursed -1 pick-axe (weapon in hand) {32} Gems P - an uncursed +0 worthless piece of black glass called black gem #1 {1} W - an uncursed +0 worthless piece of violet glass called violet gem #1 {1} X - a cursed -3 jasper stone called red gem #1 {1} Y - 2 uncursed +0 worthless pieces of teal glass called teal gem #1 {2} Final attributes You were piously aligned Your alignment was 29 Your max alignment was 30 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 121 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 51% Amulet drop chance was reduced to 88% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: martial arts (turn 329) You had blown your chance of training the martial arts skill Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55960 Monster spawn increase reached its maximum at turn 92607 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1263834 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: fleeing annoyer (freq bonus 20) The monster species that spawned more often: carrion wyrm (freq bonus 24) The monster species that spawned more often: camo dwarf (freq bonus 16) The monster species that spawned more often: Dan Hibiki (freq bonus 4) The monster species that spawned more often: sharkbait (freq bonus 6) The monster species that spawned more often: brown thunderlord (freq bonus 18) The monster species that spawned more often: black balrog (freq bonus 8) The monster species that spawned more often: hole mushroom (freq bonus 7) The monster species that spawned more often: Sandra's plateau boot (freq bonus 27) The monster species that spawned more often: feat master (freq bonus 10) The monster species that spawned more often: will o' the wisp (freq bonus 15) The monster species that spawned more often: pellet mage (freq bonus 20) The monster species that spawned more often: joker (freq bonus 28) The monster species that spawned more often: Detective Lieutenant (freq bonus 8) The monster species that spawned more often: large flea (freq bonus 4) The monster species that spawned more often: sword tooth tiger (freq bonus 18) The monster species that spawned more often: lavender colony (freq bonus 20) The monster species that spawned more often: hru (freq bonus 16) The monster species that spawned more often: petro stalk (freq bonus 8) The monster species that spawned more often: darkness thief (freq bonus 10) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 12) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 8) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster species that never randomly spawned: darkwood elder The monster species that never randomly spawned: wounding knight The monster species that never randomly spawned: castle wight The monster species that never randomly spawned: sapphire dragon The monster species that never randomly spawned: burner The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The monster species that never randomly spawned: blank growth The monster species that never randomly spawned: six of spades The monster species that never randomly spawned: Vilea's hugging boot The monster species that never randomly spawned: litter elemental The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 197) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 18) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 3) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 16) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 15) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 3) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 14) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 97) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 9) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 32) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 7) Next attribute increase check would have come at turn 3887 Strength training was 43 Dexterity training was 41 Wisdom training was 9 Constitution training was 43 The escalating chokhmah attack damage was 2 You were sleep resistant You were poison resistant You were dimmed (14) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You saw invisible You were warned You had 800 points of nutrition remaining You were stealthy You were fast You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 18% 123% b - command undead 5 attack 95% 78% Techniques known in the end Name Level Status pummel 8X Prepared(0) air dash 8X Prepared(0) chained blitz 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) chi strike 7X Prepared(0) chi healing 5X Prepared(0) elemental fist 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons elven dagger (runed dagger) Armor * leather gloves (poor gloves) * robe (orange robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (spired helmet) * skullcap (black helmet) * flack helmet (tight helmet) * crystal helm (wok-shaped helmet) * mining helm (rural helmet) * field helm (wide conical hat) * helm of safeguard (visored helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (shitty gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (side gore boots) * boots of safeguard (nature boots) cloak of displacement (tone cloak) cloak of magic resistance (gentle cloak) Scrolls scroll of trap disarming (MEAD NI NAJAP) scroll of healing (S VEKTORI R TENSORI) scroll of mana (AYY LMAO) scroll of phase door (FUCK THE NOTELEPORT RULES) scroll of standard id (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of cure (PATENT PENDING) scroll of teleportation (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of mass murder (LOREM IPSUM SIT AMET) scroll called remove curse (FOO BAR) scroll of fire (HP LOWED BY HOT AND HEAL BY WATE) Spellbooks spellbook of healing (infinity plus one) spellbook of command undead (orange) Potions potion of healing (vapor) potion of oil (thyme) potion of sickness (pink) potion of confusion (anise seed) potion of blindness (cornflower) potion of monster detection (swirly) potion called juice (roast mate) Rings ring of warning (bloodstone) ring of ensnaring (ruby) ring of teleportation (geode) ring of free action (clothlet) Wands wand of paralysis called parapysis (exploding) wand of striking called Striking (electrum) wand of create horde (bitumen) wand of enlightenment (soviet) wand of polymorph (molybdenum) wand of undead turning (flapping) wand of magic missile (locust) Gems worthless piece of black glass called black gem #1 (black) worthless piece of violet glass called violet gem #1 (violet) jasper stone called red gem #1 (red) worthless piece of teal glass called teal gem #1 (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a large beetle an acid blob 0 shader acid blobs (1 created) 0 chickens (2 created) 0 small chickatrices (1 created) 6 large chickens (11 created) 0 overrun chickens (1 created) 0 cockatoos (1 created) 0 mutated undead cockatrices (1 created) an ae 0 werejackals (1 created) 0 little dogs (2 created) a porter floating eye a kitten 0 automatic kittens (1 created) 0 hello kitties (1 created) 0 jaguars (14 created) 0 panthers (11 created) 0 mummified cats (1 created) 0 tigers (1 created) 0 meowths (1 created) 2 hobbit revellers 2 hobbit gentlemen a hobbit brigand thief 11 larva imps 2 fighter imps 0 flying lemures (2 created) a white jelly a kobold 0 mud kobolds (1 created) 2 large group kobolds a pixie archer 3 goblins (4 created) 0 group goblins (1 created) a little wild pig (2 created) a papier-mache cow a silky anteater 0 knapsack lambs (1 created) a rothe 0 large rothes (1 created) 0 petty rothes (2 created) 0 giant badgers (1 created) 0 wild pigs (1 created) a poring 0 osquips (1 created) 0 boars (1 created) 0 knapsack goats (2 created) 0 blue bears (1 created) a sewer rat (2 created) a visor sewer rat (4 created) a packer rat a giant garbage rat a bus driver a giant brown mouse 0 feral rats (1 created) 3 recluse spiders 0 sand leapers (1 created) a pony a larva 0 myus (1 created) 4 grid bugs (5 created) 2 natural bugs a generic error an echidna an alien spore (8 created) 0 Coures (2 created) 2 two-winged shapes (15 created) a nether ki-rin (3 created) a wing baddie (3 created) 0 fishing rods (5 created) 0 holy fishing rods (3 created) 0 arcadian avengers (1 created) 0 damaged arcadian avengers (14 created) 0 Justice Archons (1 created) Markus (0 times) 0 couatls (1 created) 0 force couatls (1 created) 0 aquators (1 created) 0 Giant Heavenly Eagles (1 created) 3 vultures a Rame Duck a weak crow (2 created) a kirinki 12 flup bats 0 baby evil dragons (1 created) an enterprise spaceship 2 sylphs a sylphie a whirlwind a lichen a porter lichen (0 created) a spore lichen an immobile growth an immobile mushroom a yellow patch 0 orange colonies (2 created) 0 cyan molds (1 created) 2 cyan mushrooms (1 created) 0 gnomes (2 created) 0 gnome lords (1 created) 0 Kops (2 created) a Keystone Kop 2 Uniform Kops 0 Keystone Inspectors (1 created) an Undead Kop a Kop Kaptain a Traffic Kop an Officer Kaptain 0 porter gray oozes (1 created) 0 white snakes (1 created) 0 fire snakes (1 created) a grid xorn a nausorn an aggravating wallwalker 0 monkeys (14 created) 0 apes (6 created) a kobold zombie a kappa zombie 2 elderly gentlemen (3 created) a stupid looking cos-player 2 yakuza members 0 weregridbugs (1 created) an evasive smirking sneak thief 2 newts a large frog 0 red koopas (1 created) a clear mewlip 0 shrieker mushroom patches (1 created) 2 floor grues (3 created) a novice dark wall an apprentice medium wall a small turret (2 created) a poison trove 288 creatures born. 125 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 21 times You eaten food with animal by-products 11 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 79 times You killed 108 monsters You read items or engraved 34 times You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) spirituality [Unskilled] (max Expert) (12 of 20) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (39 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (21 of 160) body spells [Unskilled] (max Expert) (2 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You quit in The Dungeons of Doom on dungeon level 5 with 7009 points, and 179 pieces of gold, after 3229 moves. Killer: quit You were level 8 with a maximum of 85 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] * 2 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85] 3 4038 Andy-Gra-Ven-Mal-Cha escaped the dungeon [max level 1]. 20 [20] 4 2988 Andy-Sai-Mai-Fem-Law quit in The Dungeons of Doom on level 4. 64 [64]