Andy, chaotic male koboldic Firefighter -+--- ...@| |.d.| |...| ----- [Andy the Hazard Trainee] St13 Dx8 Co10 In12 Wi6 Ch6 FirKobMalCha Dlvl:1 $0 HP18(18) Pw20(20) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male koboldic Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: half physical damage Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 28 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 77% Potion drop chance was reduced to 89% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: spirituality (turn 39) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39610 Monster spawn increase reached its maximum at turn 120185 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 427535 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: vortex (freq bonus 6) The monster species that spawned more often: Antimatter Katcher (freq bonus 21) The monster species that spawned more often: colorful warp patch (freq bonus 16) The monster species that spawned more often: petty shadow ogre (freq bonus 64) The monster species that spawned more often: ice bear (freq bonus 48) The monster species that spawned more often: dwarven wizard (freq bonus 27) The monster species that spawned more often: toxic cat (freq bonus 60) The monster species that spawned more often: dear deer lady (freq bonus 9) The monster species that spawned more often: real mold (freq bonus 60) The monster species that spawned more often: skilled laser (freq bonus 18) The monster species that spawned more often: runestone permamimic (freq bonus 28) The monster species that spawned more often: wind force fungus (freq bonus 40) The monster species that spawned more often: bat (freq bonus 72) The monster species that spawned more often: automaton (freq bonus 14) The monster species that spawned more often: difficult elemental (freq bonus 32) The monster species that spawned more often: thestral (freq bonus 108) The monster species that spawned more often: rubber turret (freq bonus 42) The monster species that spawned more often: full trapper (freq bonus 20) The monster species that spawned more often: sue mushroom (freq bonus 9) The monster species that spawned more often: riverside naga hatchling (freq bonus 22) The monster species that spawned more often: glowing mushroom (freq bonus 28) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 6) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 6) The monster species that never randomly spawned: fried chicken The monster species that never randomly spawned: goddamn rusalka The monster species that never randomly spawned: Inspector Lieutenant The monster species that never randomly spawned: furious mold The monster species that never randomly spawned: lillend The monster species that never randomly spawned: desecrated vortex The monster species that never randomly spawned: fire vortex The monster species that never randomly spawned: weeping angel The monster species that never randomly spawned: karate scrub The monster species that never randomly spawned: titanium golem The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 20) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 7) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 46) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 80) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 3) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 69) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 5) Next attribute increase check would have come at turn 131 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were prevented from having shock resistance (0) You were prevented from having polymorph control (0) You fell asleep You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Arson The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) orcish spear (crude spear) Scrolls scroll of fire (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of healing (YOU ARE DOOMED) scroll of mana (DEATH TO CLEANERS) scroll of phase door (I AM THE KING) scroll of standard id (GON GET YA) scroll of cure (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) Potions potion of water (clear) Wands wand of fire (vajra ring) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Firefighter... Youescaped from the dungeon with 0 points,