Andy, neutral female loli Slave Master -------- ....... |......| +@d....| ---- --- [Andy the Slave Trader] St13 Dx20 Co14 In6 Wi8 Ch8 SlaLolFemNeu Dlvl:1 $0 HP18(18) Pw11(11) AC4 Xp1/0 T2 Fea Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female loli Slave Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. # Do you want to fart? [yn] (n) You produce squeaky farting noises with your sexy butt. You feel afraid. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 122 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 10% Monster death drops spawned with only 84% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: occult spells (turn 131) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44160 Monster spawn increase reached its maximum at turn 117260 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3585951 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: naga (freq bonus 8) The monster species that spawned more often: flying dryad (freq bonus 40) The monster species that spawned more often: n'wah sun (freq bonus 27) The monster species that spawned more often: adventurer spore (freq bonus 18) The monster species that spawned more often: hydra-snake (freq bonus 11) The monster species that spawned more often: great wyrm of thunder (freq bonus 12) The monster species that spawned more often: scroll mimic (freq bonus 72) The monster species that spawned more often: Uniform Lieutenant (freq bonus 198) The monster species that spawned more often: alarm laser (freq bonus 40) The monster species that spawned more often: busy-looking merchant (freq bonus 108) The monster species that spawned more often: ojyama puyo (freq bonus 24) The monster species that spawned more often: driver bat (freq bonus 30) The monster species that spawned more often: army mind flayer (freq bonus 10) The monster species that spawned more often: insurmountable warp fungus (freq bonus 88) The monster species that spawned more often: paralyzing sphere (freq bonus 60) The monster species that spawned more often: cheesehead (freq bonus 39) The monster species that spawned more often: sandraletta (freq bonus 22) The monster species that spawned more often: Leon (freq bonus 198) The monster species that spawned more often: inferno hound (freq bonus 36) The monster species that spawned more often: ogre zombie (freq bonus 42) The monster species that spawned more often: Katharina's lovely girl boot (freq bonus 72) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster species that never randomly spawned: silver snake The monster species that never randomly spawned: griffin The monster species that never randomly spawned: small chickatrice The monster species that never randomly spawned: ape The monster species that never randomly spawned: Ii Shenlong The monster species that never randomly spawned: Martti Ihrasaari The monster species that never randomly spawned: magic-colored force patch The monster species that never randomly spawned: tear light The monster species that never randomly spawned: mirkwood wolf The monster species that never randomly spawned: heirophant The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 20) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 4) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 57) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 11) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 4) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 11) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 93) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 4) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Next attribute increase check would have come at turn 535 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were stricken with fear (94) You were prevented from having poison resistance (0) You were prevented from having fear resistance (0) You saw invisible You had infravision You had 1489 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Gandarewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (491) You survived You didn't know any spells. Techniques known in the end Name Level Status summon pet 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (I DONT UNDERSTAND RUSSIAN) scroll of healing (KLATHA DATHA NY ARYATHA) scroll of mana (HIN LIE GEN UND SCHLA FEN) scroll of phase door (DESREVER TSEPMET) scroll of standard id (THE NETHACK DEVTEAM IS NOT DEAD) scroll of cure (CHRISTINE FEMININE) Potions potion of oil (cherry-blossom) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Slave Master... Youescaped from the dungeon with 0 points,