Andy, neutral male yokuda Transsylvanian ------------------------------- |...........................%.| |.......k.....................| |.......kk$@@.................- ---------------------- -------- [Andy the Heel Wearer] St13 Dx13 Co16 In7 Wi7 Ch18 TrsYokMalNeu+S Dlvl:1 $0 HP22(22) Pw4(4) AC-6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male suxxor yokuda Transsylvanian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy You're dressed like a frickin' hardrocker! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 326 Scroll drop chance was reduced to 71% Ring drop chance was reduced to 93% Wand drop chance was reduced to 91% Potion drop chance was reduced to 86% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: healing spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17247 Monster spawn increase reached its maximum at turn 68987 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 219000 The monster class that cannot be genocided was trove The monster class that was spawned more often: rust monster or disenchanter (freq bonus 8) The monster species that spawned more often: pustulent fungus (freq bonus 33) The monster species that spawned more often: cutter ogre (freq bonus 72) The monster species that spawned more often: grimopen (freq bonus 36) The monster species that spawned more often: claustrophobia vortex (freq bonus 72) The monster species that spawned more often: annis hag (freq bonus 66) The monster species that spawned more often: jumping eel (freq bonus 39) The monster species that spawned more often: Peace (freq bonus 60) The monster species that spawned more often: decapitated defiler (freq bonus 40) The monster species that spawned more often: deceptive springy (freq bonus 24) The monster species that spawned more often: model mummy (freq bonus 30) The monster species that spawned more often: Crone Lilith (freq bonus 20) The monster species that spawned more often: four of spades (freq bonus 10) The monster species that spawned more often: Rita's high-heeled sneaker (freq bonus 42) The monster species that spawned more often: Spread Archon (freq bonus 36) The monster species that spawned more often: slime stalk (freq bonus 18) The monster species that spawned more often: paralysator fly (freq bonus 44) The monster species that spawned more often: ninetales (freq bonus 30) The monster species that spawned more often: Howl the Wizard (freq bonus 20) The monster species that spawned more often: necromorb (freq bonus 30) The monster species that spawned more often: foxhound agent (freq bonus 48) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 8) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 12) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 8) The monster species that never randomly spawned: animated beautiful sandal The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: novel patch The monster species that never randomly spawned: Mister Internet The monster species that never randomly spawned: nighthunter The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: analgesic spore The monster species that never randomly spawned: drain wing The monster species that never randomly spawned: killer permamimic The monster species that never randomly spawned: colorless warp patch The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 15) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 4) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 25) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 4) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 4) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 10) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 2) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 10) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 1) Next attribute increase check would have come at turn 108 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You resisted hallucinations You had the following problem: Every item you put on automatically cursed itself. (0) You were prevented from having corrosivity (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Slime Emperor, Sizzle and Blackbeard Your deity was Sizzle The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (534) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Scrolls scroll of healing (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of mana (WELCOME TO ANGBAND) scroll of phase door (WA DO SHITAI NODESU KA) scroll of standard id (HOYO HOYO) scroll of cure (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Andy the Transsylvanian... Youescaped from the dungeon with 0 points,