Andy, chaotic male angbander Supermarket Cashier ------.-- ...}....| |...}...| .......@| |...(.}d| --------- [Andy the Low Worker] St3 Dx8 Co8 In4 Wi9 Ch8 SupAgbMalCha Dlvl:1 $500 HP19(19) Pw15(15) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male angbander Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 41 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 90% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 51) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23987 Monster spawn increase reached its maximum at turn 50465 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1542564 The monster class that cannot be genocided was zombie The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: old deep dragon (freq bonus 24) The monster species that spawned more often: ring mimic (freq bonus 18) The monster species that spawned more often: sloppy fungus (freq bonus 12) The monster species that spawned more often: Nakoruru (freq bonus 21) The monster species that spawned more often: colorful fungus (freq bonus 20) The monster species that spawned more often: bright violet growth (freq bonus 10) The monster species that spawned more often: porter abnormal vortex (freq bonus 20) The monster species that spawned more often: silver dragonfly (freq bonus 36) The monster species that spawned more often: water growth (freq bonus 36) The monster species that spawned more often: blue blob (freq bonus 14) The monster species that spawned more often: sucker spore (freq bonus 18) The monster species that spawned more often: sucker force fungus (freq bonus 21) The monster species that spawned more often: leveldrain turret (freq bonus 14) The monster species that spawned more often: demonologist (freq bonus 6) The monster species that spawned more often: sphinx (freq bonus 12) The monster species that spawned more often: magic sphere (freq bonus 15) The monster species that spawned more often: nexus vortex (freq bonus 18) The monster species that spawned more often: maud mold (freq bonus 21) The monster species that spawned more often: shaded lichen (freq bonus 36) The monster species that spawned more often: gatling automata (freq bonus 30) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster species that never randomly spawned: healthy ape The monster species that never randomly spawned: air pump The monster species that never randomly spawned: energy trove The monster species that never randomly spawned: battle tank The monster species that never randomly spawned: japanese girl The monster species that never randomly spawned: real punisher The monster species that never randomly spawned: ultraviolet light The monster species that never randomly spawned: dweeeeeeauweauw The monster species that never randomly spawned: Uno The monster species that never randomly spawned: eight of clubs The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 8) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 4) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 15) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 14) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 10) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 34) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 95) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 3) Next attribute increase check would have come at turn 1645 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having quad attacks (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (417) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of identify (IMMORTAL DUNGEON) scroll of teleportation (VI OWNS EMACS) scroll of healing (DUAM XNAHT) scroll of mana (POWER DAMAGE BY HEALTH POINT) scroll of phase door (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of standard id (TOUCH ELF MAYBE BURN) scroll of cure (MOVE FINGERS TO DISTUB BY STUNTS) Potions potion of fruit juice (green) potion of booze (ghostly) potion of oil (distilled) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Supermarket Cashier... Youescaped from the dungeon with 0 points,