Andy, chaotic male droven Assassin ---.- |...| |.@.| |@... ----- [Andy the Dark Brotherhood Initiate] St18 Dx19 Co11 In12 Wi5 Ch4 AssDroMalCha Dlvl:1 $0 HP16(16) Pw10(10) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male droven Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 87% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 87% Monster death drops spawned with only 87% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: saber (turn 68) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47930 Monster spawn increase reached its maximum at turn 66109 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 56028 The monster class that cannot be genocided was gnome The monster class that was spawned more often: xorn (freq bonus 6) The monster species that spawned more often: yeoman (freq bonus 24) The monster species that spawned more often: nalfeshnee (freq bonus 60) The monster species that spawned more often: white mold (freq bonus 28) The monster species that spawned more often: elf-lady (freq bonus 7) The monster species that spawned more often: red naga hatchling (freq bonus 21) The monster species that spawned more often: tomb clan (freq bonus 16) The monster species that spawned more often: shard colony (freq bonus 54) The monster species that spawned more often: wrong light (freq bonus 30) The monster species that spawned more often: tundra bear cub (freq bonus 21) The monster species that spawned more often: water naga (freq bonus 8) The monster species that spawned more often: humanoid leprechaun (freq bonus 18) The monster species that spawned more often: inertia stalk (freq bonus 42) The monster species that spawned more often: ~ (freq bonus 52) The monster species that spawned more often: fire golem (freq bonus 18) The monster species that spawned more often: fire rogue (freq bonus 9) The monster species that spawned more often: shade (freq bonus 40) The monster species that spawned more often: icy flame (freq bonus 108) The monster species that spawned more often: undead bully (freq bonus 14) The monster species that spawned more often: karmic colony (freq bonus 18) The monster species that spawned more often: miss young (freq bonus 20) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 3) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster species that never randomly spawned: natto The monster species that never randomly spawned: giant phasing spider The monster species that never randomly spawned: green dragon worm The monster species that never randomly spawned: green worm mass The monster species that never randomly spawned: karate bride The monster species that never randomly spawned: Heavenly Destroyer The monster species that never randomly spawned: lesser giant kraken The monster species that never randomly spawned: fire snake The monster species that never randomly spawned: greater demonic dimensional portal The monster species that never randomly spawned: old regiment teacher The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 21) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 99) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 13) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 24) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 428) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 10) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 10) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 4) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 4) Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having manaleech (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (221) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven dagger (black runed dagger) * dark elven short sword (black runed short sword) Scrolls scroll of healing (MAKE ATTACK WHEN BATTLE) scroll of mana (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of phase door (GANDALF GOT EATEN BY A BLAROG) scroll of standard id (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of cure (HM MINUS 1R) Potions potion of paralysis (bright) potion of sleeping (thaumaturgic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Assassin... You and Wiesbek the Thief escaped from the dungeon with 3 points,