Andy, chaotic female khajiit Assassin ... .@. .@. [Andy the Dark Brotherhood Initiate] St12 Dx15 Co5 In8 Wi5 Ch3 AssKhaFemCha Dlvl:1 $0 HP17(17) Pw5(5) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female khajiit Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: poison resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 26% Wand drop chance was reduced to 94% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35590 Monster spawn increase reached its maximum at turn 69272 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 283030 The monster class that cannot be genocided was zombie The monster class that was spawned more often: rust monster or disenchanter (freq bonus 6) The monster species that spawned more often: nausea mushroom (freq bonus 21) The monster species that spawned more often: shadow stalker (freq bonus 8) The monster species that spawned more often: tearmaggot (freq bonus 20) The monster species that spawned more often: warrior changed (freq bonus 20) The monster species that spawned more often: white yeek (freq bonus 13) The monster species that spawned more often: cyan mold (freq bonus 18) The monster species that spawned more often: land roamer (freq bonus 8) The monster species that spawned more often: amusing thirteen-grader (freq bonus 9) The monster species that spawned more often: yellow hulk (freq bonus 144) The monster species that spawned more often: creeping colony (freq bonus 54) The monster species that spawned more often: greater astral elemental (freq bonus 7) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 10) The monster species that spawned more often: undead rat (freq bonus 16) The monster species that spawned more often: green dragon worm (freq bonus 14) The monster species that spawned more often: dread seraph (freq bonus 48) The monster species that spawned more often: brown naga (freq bonus 24) The monster species that spawned more often: Michael Yamada (freq bonus 48) The monster species that spawned more often: decayed spore (freq bonus 30) The monster species that spawned more often: water control girl (freq bonus 7) The monster species that spawned more often: Uruk-hai (freq bonus 44) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 3) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster species that never randomly spawned: Gerrit The monster species that never randomly spawned: bright blue jelly The monster species that never randomly spawned: garo nymph The monster species that never randomly spawned: minor rat-man The monster species that never randomly spawned: mirkwood orc The monster species that never randomly spawned: butterfree The monster species that never randomly spawned: nightblade The monster species that never randomly spawned: mist golem The monster species that never randomly spawned: hot dog The monster species that never randomly spawned: death sphere The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 4) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 27) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 5) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 11) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 11) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 40) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 16) Next attribute increase check would have come at turn 209 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having poison resistance (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (572) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of mana (ATTACK WITH NUGGEL DEFENCE FALL) scroll of phase door (SHENME SHIHOU TENGTONG FABU) scroll of standard id (ITE TI KE NI A TE TI KANNAA) scroll of cure (42) Potions potion of paralysis (white) potion of sleeping (luminescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Assassin... Youescaped from the dungeon with 0 points,