Andy, lawful male sea elven Fencer --------- +Z.@....| |..@..(.| ........| -.----+-- [Andy the Alcor] St6 Dx8 Co7 In8 Wi5 Ch5 FenSeaMalLaw Dlvl:1 $0 HP13(13) Pw21(21) AC7 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male sea elven Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: half spell damage You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 184 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 85% Monster death drops spawned with only 90% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: protection spells (turn 173) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18616 Monster spawn increase reached its maximum at turn 48041 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 728192 The monster class that cannot be genocided was major demon Today, this monster class was always generated invisible: elemental The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: black dirtbag (freq bonus 10) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 8) The monster species that spawned more often: Rat-Man (freq bonus 8) The monster species that spawned more often: brown ooze (freq bonus 8) The monster species that spawned more often: Lisa's block-heeled combat boot (freq bonus 30) The monster species that spawned more often: rock smasher (freq bonus 14) The monster species that spawned more often: berator (freq bonus 8) The monster species that spawned more often: petty kalashnikov wall (freq bonus 8) The monster species that spawned more often: rock giant (freq bonus 12) The monster species that spawned more often: rattata (freq bonus 4) The monster species that spawned more often: translucent force fungus (freq bonus 30) The monster species that spawned more often: needle monster (freq bonus 15) The monster species that spawned more often: russian thief (freq bonus 8) The monster species that spawned more often: yellow nightmare (freq bonus 28) The monster species that spawned more often: petro force fungus (freq bonus 60) The monster species that spawned more often: arch-lichen (freq bonus 20) The monster species that spawned more often: vibration hound (freq bonus 16) The monster species that spawned more often: very old black dragon (freq bonus 6) The monster species that spawned more often: player mimic (freq bonus 5) The monster species that spawned more often: snaker (freq bonus 8) The monster trait that was more common: monsters with a thick skin (freq bonus 12) The monster trait that was more common: monsters that wander randomly (freq bonus 3) The monster trait that was more common: monsters whose attacks time you (freq bonus 6) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster species that never randomly spawned: telepathic trove The monster species that never randomly spawned: ferrous growth The monster species that never randomly spawned: Miriam's cone-heel boot The monster species that never randomly spawned: tree mewlip The monster species that never randomly spawned: sulfur warp patch The monster species that never randomly spawned: white draconian The monster species that never randomly spawned: bad boys The monster species that never randomly spawned: werepanther The monster species that never randomly spawned: swan The monster species that never randomly spawned: Kroo the Kobold King The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 19) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 13) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 62) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 15) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 2) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 4) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 11) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 7) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 41) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 1) Next attribute increase check would have come at turn 181 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having half spell damage (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1499 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (146) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (narrow helmet) * skullcap (thinking helmet) * flack helmet (aluminium helmet) * crystal helm (anti-government helmet) * mining helm (rural helmet) * field helm (internet helmet) * helm of safeguard stone (gemmed helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (camouflage patterned gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (sputa boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (ELF CHANGE FORME BY STUNT) scroll of mana (SPEE WORK WHEN TOUCH) scroll of phase door (SMUTSIKA SKOEKA) scroll of standard id (ZTORF) scroll of cure (RATSANOPU) Rings ring of increase accuracy (tar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Fencer... Youescaped from the dungeon with 0 points,