Andy, chaotic male null Jedi ------- ...)..| |.....| +.@d..| --.---- [Andy the Youngling] St16 Dx5 Co10 In11 Wi11 Ch8 JedNulMalCha+QP Dlvl:1 $0 HP24(24) Pw8(8) AC12 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male aquarian specialist null Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: poison resistance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 252 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 149 Book drop chance was reduced to 93% Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 39% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 42% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: paddle (turn 270) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13519 Monster spawn increase reached its maximum at turn 88279 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 177600 The monster class that cannot be genocided was (null) The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: sulfur warp fungus (freq bonus 21) The monster species that spawned more often: master caster vortex (freq bonus 24) The monster species that spawned more often: spherical laser (freq bonus 10) The monster species that spawned more often: leshy (freq bonus 26) The monster species that spawned more often: shrieker (freq bonus 6) The monster species that spawned more often: fast light (freq bonus 48) The monster species that spawned more often: taker mushroom (freq bonus 16) The monster species that spawned more often: darkwood elder (freq bonus 9) The monster species that spawned more often: petty nupperibo (freq bonus 16) The monster species that spawned more often: Larissa (freq bonus 72) The monster species that spawned more often: mutated undead cockatrice (freq bonus 14) The monster species that spawned more often: clock warp patch (freq bonus 120) The monster species that spawned more often: radiant warp fungus (freq bonus 18) The monster species that spawned more often: big white unicorn (freq bonus 8) The monster species that spawned more often: black mold (freq bonus 15) The monster species that spawned more often: green ant (freq bonus 6) The monster species that spawned more often: taker force fungus (freq bonus 30) The monster species that spawned more often: acidic cytoplasm (freq bonus 15) The monster species that spawned more often: Kop-branded ravenous cream pie (freq bonus 4) The monster species that spawned more often: gorcrow (freq bonus 60) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster species that never randomly spawned: suxxor The monster species that never randomly spawned: big spellbook trove The monster species that never randomly spawned: dude who thinks he's cool The monster species that never randomly spawned: lecherous crab The monster species that never randomly spawned: gas turret The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: land roamer The monster species that never randomly spawned: octarine patch The monster species that never randomly spawned: giant copper ant The monster species that never randomly spawned: trap colony The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 48) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 37) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 20) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 5) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 18) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 2) Next attribute increase check would have come at turn 865 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having poison resistance (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (212) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PONUS MOSTAS) scroll of mana (ETADPU CIMOC) scroll of phase door (CRAPPITY CRAP) scroll of standard id (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of cure (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Jedi... Youescaped from the dungeon with 0 points,