Andy, lawful male lizard Doom Marine --.-- |.@.| |@..| |.$.| ----- [Andy the Mars Marine] St16 Dx16 Co13 In6 Wi6 Ch3 MarLizMalLaw Dlvl:1 $0 HP16(16) Pw2(2) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male lizard Doom Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 35 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 72% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 100) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25578 Monster spawn increase reached its maximum at turn 66408 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 441220 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: blob (freq bonus 6) The monster species that spawned more often: highschool eel (freq bonus 9) The monster species that spawned more often: fetish shaman (freq bonus 21) The monster species that spawned more often: black ape (freq bonus 48) The monster species that spawned more often: conscious patch (freq bonus 8) The monster species that spawned more often: tortured traitor (freq bonus 32) The monster species that spawned more often: bright white force patch (freq bonus 48) The monster species that spawned more often: leshy (freq bonus 21) The monster species that spawned more often: nexus growth (freq bonus 44) The monster species that spawned more often: manticore (freq bonus 48) The monster species that spawned more often: thematic water elemental (freq bonus 9) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 8) The monster species that spawned more often: petty-dwarf (freq bonus 18) The monster species that spawned more often: black Angel (freq bonus 9) The monster species that spawned more often: fook yoo platypus (freq bonus 24) The monster species that spawned more often: amnesia warp fungus (freq bonus 32) The monster species that spawned more often: Rafschar (freq bonus 12) The monster species that spawned more often: hell clan (freq bonus 11) The monster species that spawned more often: soulless cutter (freq bonus 14) The monster species that spawned more often: ferret (freq bonus 30) The monster species that spawned more often: whale (freq bonus 30) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 6) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster species that never randomly spawned: Humanoid Angel The monster species that never randomly spawned: ancient italian The monster species that never randomly spawned: immobile warp fungus The monster species that never randomly spawned: clear ooze The monster species that never randomly spawned: gravity stalk The monster species that never randomly spawned: rnghost The monster species that never randomly spawned: ach sephirah The monster species that never randomly spawned: Levistus The monster species that never randomly spawned: petro centipede The monster species that never randomly spawned: irresistible patch The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 19) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 15) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 6) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 14) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 2) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 4) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 1) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were petrification resistant You were prevented from having clairvoyance (0) You were prevented from having phasing (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (509) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (vampiric gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (middle-earth helmet) Scrolls scroll of healing (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of mana (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of phase door (PURE VIRTUAL FUNCTION CALL) scroll of standard id (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of cure (TEPER VY MERTVY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Doom Marine... You and Lieutenant Surge escaped from the dungeon with 38 points,