Andy, lawful male asgardish Bosmer ------------ |......rrr@| ....$..rr.d| |......r...| ------------ [Andy the Treehut Dweller] St11 Dx17 Co8 In8 Wi8 Ch15 BosAsgMalLaw Dlvl:1 $0 HP22(22) Pw12(12) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male asgardish Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: cold resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 93% Monster death drops spawned with only 94% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: club (turn 111) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21973 Monster spawn increase reached its maximum at turn 54780 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 886500 The monster class that cannot be genocided was nymph The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: blood temptress (freq bonus 14) The monster species that spawned more often: gnoll ghoul (freq bonus 126) The monster species that spawned more often: icy light (freq bonus 10) The monster species that spawned more often: incontinent nymph (freq bonus 30) The monster species that spawned more often: carnivorous gel (freq bonus 16) The monster species that spawned more often: leather golem (freq bonus 20) The monster species that spawned more often: cheater (freq bonus 12) The monster species that spawned more often: edgy colony (freq bonus 15) The monster species that spawned more often: aokabi (freq bonus 22) The monster species that spawned more often: hyena (freq bonus 30) The monster species that spawned more often: dour rat (freq bonus 24) The monster species that spawned more often: farting girl (freq bonus 10) The monster species that spawned more often: lilac stalk (freq bonus 14) The monster species that spawned more often: astral elemental (freq bonus 21) The monster species that spawned more often: force hobgoblin (freq bonus 28) The monster species that spawned more often: giant rockfish (freq bonus 12) The monster species that spawned more often: wood elf shaman (freq bonus 4) The monster species that spawned more often: venom snake (freq bonus 18) The monster species that spawned more often: umbra patch (freq bonus 18) The monster species that spawned more often: cadaver (freq bonus 10) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster species that never randomly spawned: VÓÿI~ The monster species that never randomly spawned: bad growth The monster species that never randomly spawned: viper scopion The monster species that never randomly spawned: floating skull The monster species that never randomly spawned: banished soul The monster species that never randomly spawned: deformed galltrit The monster species that never randomly spawned: small dog-man The monster species that never randomly spawned: platinum force fungus The monster species that never randomly spawned: human warrior The monster species that never randomly spawned: glare fungus The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 6) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 12) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 7) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 4) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 38) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 6) Next attribute increase check would have come at turn 585 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having cold resistance (0) You were prevented from having reflection (0) You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (183) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (fleecy boots) * elven cloak (faded pall) Scrolls scroll of healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of mana (MAY THE FORCE BE WITH YOU) scroll of phase door (VM J UECM 5 O9FAD8) scroll of standard id (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of cure (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Bosmer... Youescaped from the dungeon with 0 points,