Andy, chaotic male lich Ninja --+-- -...| |...| |.@.| .d..| |.:.| ----- [Andy the Sword Trainee] St13 Dx14 Co11 In5 Wi5 Ch7 NinLicMalCha Dlvl:1 $0 HP20(20) Pw8(8) AC10 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a chaotic male lich Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 18% chance Monsters only dropped their equipment with 17% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 41% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 77% Monster death drops spawned with only 91% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: shield (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6844 Monster spawn increase reached its maximum at turn 47999 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 877772 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: denryu (freq bonus 26) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 30) The monster species that spawned more often: giant anteater (freq bonus 6) The monster species that spawned more often: dark shaman (freq bonus 3) The monster species that spawned more often: bronze thunderlord (freq bonus 16) The monster species that spawned more often: really dangerous patch (freq bonus 18) The monster species that spawned more often: elenette (freq bonus 18) The monster species that spawned more often: elenette (freq bonus 8) The monster species that spawned more often: goodwife (freq bonus 3) The monster species that spawned more often: dark lancer (freq bonus 4) The monster species that spawned more often: abnormal program termination (freq bonus 16) The monster species that spawned more often: Moon, the Cat (freq bonus 12) The monster species that spawned more often: time warp fungus (freq bonus 6) The monster species that spawned more often: spectre fiend (freq bonus 6) The monster species that spawned more often: piercebeak (freq bonus 4) The monster species that spawned more often: magic disintegrator (freq bonus 4) The monster species that spawned more often: consul (freq bonus 14) The monster species that spawned more often: undead bard (freq bonus 5) The monster species that spawned more often: unmasked God-Emperor (freq bonus 18) The monster species that spawned more often: dwarven brigand thief (freq bonus 12) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster species that never randomly spawned: topaz force patch The monster species that never randomly spawned: baby black dragon The monster species that never randomly spawned: bramble colony The monster species that never randomly spawned: old shimmering dragon The monster species that never randomly spawned: dangerous snake The monster species that never randomly spawned: dark grue The monster species that never randomly spawned: Mina Harker The monster species that never randomly spawned: specter The monster species that never randomly spawned: porter sticky spore The monster species that never randomly spawned: vrock The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 60) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 12) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 19) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 49) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 16) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 18) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 10) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 2) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 44) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 17) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this trap was always invisible: jeanetta trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 8) Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having curse resistance (0) You were prevented from having corrosivity (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You were stealthy You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Rat God The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (415) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of mana (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of phase door (SMOKING KILLS) scroll of standard id (DRAW WAT STUNT) scroll of cure (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) Spellbooks spellbook of summon undead (light blue) Potions potion of sickness (black) potion of invisibility (jasmine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Ninja... You and the little dog escaped from the dungeon with 9 points,