Andy, neutral female rougelike Gamer ---------- .........| |........| |......).| .......@d| ---------- [Andy the Tetris Player] St8 Dx18 Co6 In12 Wi11 Ch7 GamRogFemNeu Dlvl:1 *7 HP20(20) Pw19(24) AC5 Xp1/6 T16 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female rougelike Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. # The freezing sphere explodes! The kobold is covered in frost! The kobold is killed! There is nothing here to pick up. You see here 7 gold pieces {0}. 7 gold pieces. You displaced your little dog. You can't go up here. You displaced your little dog. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: acid resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 192 Monsters only dropped their equipment with 90% chance Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: morning star (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13852 Monster spawn increase reached its maximum at turn 46526 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3732885 The monster class that cannot be genocided was vampire The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: lethe mushroom (freq bonus 30) The monster species that spawned more often: buttsally (freq bonus 8) The monster species that spawned more often: baby mercurial dragon (freq bonus 4) The monster species that spawned more often: giant ruby frog (freq bonus 5) The monster species that spawned more often: shining piercer (freq bonus 2) The monster species that spawned more often: Hailbush (freq bonus 2) The monster species that spawned more often: baby silver dragon (freq bonus 12) The monster species that spawned more often: elven archer (freq bonus 14) The monster species that spawned more often: minor rat-man (freq bonus 16) The monster species that spawned more often: deceiving warp fungus (freq bonus 15) The monster species that spawned more often: heterodontosaurus (freq bonus 6) The monster species that spawned more often: Gomar and Shioh (freq bonus 24) The monster species that spawned more often: dwarf queen (freq bonus 4) The monster species that spawned more often: weight turret (freq bonus 21) The monster species that spawned more often: brown warp patch (freq bonus 8) The monster species that spawned more often: disenchanter fungus (freq bonus 6) The monster species that spawned more often: glass giant (freq bonus 30) The monster species that spawned more often: what is this (freq bonus 24) The monster species that spawned more often: burning soul (freq bonus 6) The monster species that spawned more often: armored bundle girl (freq bonus 40) The monster trait that was more common: monsters whose attacks time you (freq bonus 12) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 3) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 12) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 18) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 6) The monster species that never randomly spawned: phase colony The monster species that never randomly spawned: orange monster The monster species that never randomly spawned: giant The monster species that never randomly spawned: dragonball kid The monster species that never randomly spawned: dim force patch The monster species that never randomly spawned: soft colony The monster species that never randomly spawned: spore fungus The monster species that never randomly spawned: multi-hued dragon The monster species that never randomly spawned: Yannick The monster species that never randomly spawned: Bram Stoker The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 11) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 8) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 17) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 19) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 15) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 11) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 10) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 97) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 56) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 1) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having acid resistance (0) You were prevented from having quad attacks (0) You had 1476 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Microsoft The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (345) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 105% Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (BIEN TACHYMETRE GRESILLEMENT) scroll of mana (SERO GRIUS) scroll of phase door (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of standard id (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of cure (GNAY GNIY) Spellbooks spellbook of freeze sphere (featherweight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (31 of 160) Goodbye Andy the Gamer... You and the little dog escaped from the dungeon with 38 points,