Andy, neutral male gnomish Failed Existence ---------+------------ +....................| |..........$..@....x.| |............@....x..| ---------------------- [Andy the Looser] St8 Dx13 Co10 In14 Wi10 Ch9 FaiGnoMalNeu Dlvl:1 $0 HP13(13) Pw10(10) AC-11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male gnomish Failed Existence. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 134 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 230 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 83% Monster death drops spawned with only 92% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: body armor (turn 69) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22770 Monster spawn increase reached its maximum at turn 43886 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 794424 The monster class that cannot be genocided was (null) The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: porn incubus (freq bonus 16) The monster species that spawned more often: Maugneshnaagar (freq bonus 16) The monster species that spawned more often: smoke elemental (freq bonus 12) The monster species that spawned more often: ancient stone dragon (freq bonus 36) The monster species that spawned more often: leopard (freq bonus 18) The monster species that spawned more often: taker force patch (freq bonus 20) The monster species that spawned more often: pile of very angry coins (freq bonus 8) The monster species that spawned more often: nastinator (freq bonus 3) The monster species that spawned more often: Annemarie (freq bonus 18) The monster species that spawned more often: garo nymph (freq bonus 12) The monster species that spawned more often: The Babbage Analytical Engine (freq bonus 9) The monster species that spawned more often: singing happy drunk (freq bonus 24) The monster species that spawned more often: moved shaman (freq bonus 6) The monster species that spawned more often: Mister Strip-Mine (freq bonus 4) The monster species that spawned more often: crystal force fungus (freq bonus 4) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 12) The monster species that spawned more often: black force patch (freq bonus 8) The monster species that spawned more often: fishtaur (freq bonus 28) The monster species that spawned more often: dimmer (freq bonus 18) The monster species that spawned more often: dark gray stalk (freq bonus 12) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 24) The monster species that never randomly spawned: wrinkled mushroom The monster species that never randomly spawned: wounding knight The monster species that never randomly spawned: petty brute The monster species that never randomly spawned: nighthawk The monster species that never randomly spawned: Bettina's combat boot The monster species that never randomly spawned: depowered spore The monster species that never randomly spawned: blue naga The monster species that never randomly spawned: cloaked xorn The monster species that never randomly spawned: rock worm mass The monster species that never randomly spawned: arch-newt The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 238) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 7) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 16) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 14) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 106) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 3) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 2) Next attribute increase check would have come at turn 1138 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having disintegration resistance (0) You were prevented from having curse resistance (0) You had infravision You had 550 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Albert, Sontaire and Master of Assassins Your deity was Sontaire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (431) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor sentient high-heeled shoes (explosive boots) * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) Scrolls scroll of healing (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of mana (INEMPTIO) scroll of phase door (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of standard id (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of cure (EFFAITH ANDWYOL STATWS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Failed Existence... Youescaped from the dungeon with 0 points,