Andy, neutral male unaligned Assassin ---------------- |..............| |............@.| |...........@..| |..............| |..............+ -..............| ---------------- [Andy the Dark Brotherhood Initiate] St15 Dx12 Co12 In13 Wi4 Ch4 AssUnaMalNeu Dlvl:1 $0 HP19(19) Pw10(10) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male unaligned Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: teleport control Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 12% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 93% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: trident (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22794 Monster spawn increase reached its maximum at turn 67434 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 332200 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: desert mountain (freq bonus 24) The monster species that spawned more often: eastern rabbit (freq bonus 5) The monster species that spawned more often: werecockatrice (freq bonus 16) The monster species that spawned more often: blink dog (freq bonus 24) The monster species that spawned more often: petty white slime (freq bonus 5) The monster species that spawned more often: fenris wolf (freq bonus 9) The monster species that spawned more often: fiendish hobgoblin (freq bonus 36) The monster species that spawned more often: trump (freq bonus 2) The monster species that spawned more often: duergar (freq bonus 6) The monster species that spawned more often: crude turret (freq bonus 6) The monster species that spawned more often: red mushroom (freq bonus 15) The monster species that spawned more often: werenaga (freq bonus 15) The monster species that spawned more often: Bad Tidings (freq bonus 60) The monster species that spawned more often: seven of hearts (freq bonus 20) The monster species that spawned more often: scary monster (freq bonus 24) The monster species that spawned more often: giant mayfly (freq bonus 4) The monster species that spawned more often: deep sea thieving fish (freq bonus 24) The monster species that spawned more often: castle lighting (freq bonus 3) The monster species that spawned more often: orc (freq bonus 12) The monster species that spawned more often: Charon (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster species that never randomly spawned: ice nymph The monster species that never randomly spawned: fanatician The monster species that never randomly spawned: fock mole The monster species that never randomly spawned: wereeel The monster species that never randomly spawned: cyclone rider The monster species that never randomly spawned: princess-kidnapping dragon The monster species that never randomly spawned: void growth The monster species that never randomly spawned: nexus force patch The monster species that never randomly spawned: raging torrent The monster species that never randomly spawned: karmic warp fungus The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 34) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 22) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 52) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 3) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 4) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 5) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 2) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 13) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 3) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this trap was always invisible: scaling trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Next attribute increase check would have come at turn 865 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having clairvoyance (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ford The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of mana (GNOZAB) scroll of phase door (HALLS OF MANDOS) scroll of standard id (SLASH UPOROTYH TO FUCK) scroll of cure (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) Potions potion of paralysis (cacao) potion of sleeping (shining) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Assassin... Youescaped from the dungeon with 0 points,