Andy, neutral male kop Prostitute ### #########,# #####,,,,,,,,,# ##,,,,,######### ##########,,##### #,,,,,,,,,,## #,########## ##,------------ ,@,...........| u#,|...<......| ,,|..........| |..........| ------------ [Andy the Attractive Hooker] St14 Dx12 Co8 In10 Wi6 Ch9 ProKopMalNeu Dlvl:3 $93 HP0(33) Pw20(20) AC9 Xp4/92 T906 Latest messages The white unicorn just misses! The white unicorn kicks you! The white unicorn's kick painfully slams into your nuts! [-2 -> 27] [-3 -> 24] The white unicorn butts you! [-3 -> 21] The white unicorn kicks you! The white unicorn's kick painfully slams into your nuts! [-7 -> 14] [-3 -> 11] You hear the chime of a cash register. The white unicorn butts you! [-4 -> 8] The white unicorn kicks you! The white unicorn's kick painfully slams into your nuts! You hear the howling of the CwnAnnwn... [-5 -> 3] Warning: HP low! You die... Your inventory Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 uncursed +4 bullets (in quiver) {25} e - an uncursed +0 rubber hose {8} m - an uncursed +0 crossbow {20} r - an uncursed +0 bullwhip {8} Armor q - an uncursed +0 orcish helm (being worn) {12} Comestibles f - an uncursed cream pie {1} l - an uncursed food ration {1} Scrolls g - 5 uncursed scrolls of healing {5} h - 5 uncursed scrolls of mana {5} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} n - an uncursed scroll of teleportation {1} Potions p - an uncursed potion of gain health {1} Wands o - an uncursed wand of polymorph (0:7) {1} Tools s - an uncursed +0 conglomerate pick {32} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 21 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: keen memory You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 93% Potion drop chance was reduced to 96% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: occult spells (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54055 Monster spawn increase reached its maximum at turn 63217 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 706920 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster species that spawned more often: tower vulture (freq bonus 16) The monster species that spawned more often: Gas Kop (freq bonus 24) The monster species that spawned more often: protector of the poor (freq bonus 30) The monster species that spawned more often: grontah sephirah (freq bonus 5) The monster species that spawned more often: greater earth elemental (freq bonus 24) The monster species that spawned more often: scarlet force fungus (freq bonus 5) The monster species that spawned more often: ancient psychic dragon (freq bonus 15) The monster species that spawned more often: sucker nymph (freq bonus 11) The monster species that spawned more often: disenchanter fungus (freq bonus 12) The monster species that spawned more often: army ant (freq bonus 16) The monster species that spawned more often: time elemental (freq bonus 8) The monster species that spawned more often: rainbow warp patch (freq bonus 30) The monster species that spawned more often: Angband orc (freq bonus 8) The monster species that spawned more often: necro archer (freq bonus 8) The monster species that spawned more often: orange stalk (freq bonus 15) The monster species that spawned more often: seven-feet we-sell (freq bonus 8) The monster species that spawned more often: invisible warp fungus (freq bonus 42) The monster species that spawned more often: widow of death (freq bonus 10) The monster species that spawned more often: scarlet spore (freq bonus 8) The monster species that spawned more often: nasty Olog-hai (freq bonus 20) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 6) The monster species that never randomly spawned: rabid goblin The monster species that never randomly spawned: skeleton sentai The monster species that never randomly spawned: petty velociraptor The monster species that never randomly spawned: plague poppy The monster species that never randomly spawned: kobold spellmaster The monster species that never randomly spawned: warp draconian The monster species that never randomly spawned: old runner The monster species that never randomly spawned: toxic grue The monster species that never randomly spawned: DQ slime The monster species that never randomly spawned: domestic giant The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 4) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 9) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 3) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 38) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 8) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 8) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 27) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 93) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 5) Next attribute increase check would have come at turn 1835 Strength training was 6 Dexterity training was 3 Wisdom training was 6 Constitution training was 43 You were prevented from having keen memory (0) You were prevented from having numbopathy (0) You had 851 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Misty The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (NHQDB IS ACTUALLY KERIOQDB) scroll of mana (BANDARCHOR GO HOME) scroll of phase door (I WANT TO SEE URANUS TOO) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (MAKE THE PRIZE TWICE USED) scroll of teleportation (AHORA HE ENCONTRADO MUNICIONES) Potions potion of gain health (unnatural) Wands wand of polymorph (driftwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 burning eyes (1 created) a mini gremlin 0 petit mimics (1 created) a petit permamimic 0 mimics (1 created) 10 marine goblins (11 created) a large rothe 0 sewer rats (1 created) 0 drains rats (4 created) a visor sewer rat (2 created) a rabbit (2 created) Elif (0 times) 0 hole spiders (1 created) 0 white unicorns (1 created) a grid bug 0 echidnas (1 created) 0 emus (1 created) a lichen 0 water lichens (1 created) an ivy lichen a cribo 0 red growths (1 created) a shrieker 0 intermediate gnomes (1 created) 0 gnome zombies (1 created) a chimney sweep 0 shopkeepers (1 created) a newt a sukkiri flower an energy trove 46 creatures born. 24 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 22 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (21 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (45 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Prostitute... You died in The Dungeons of Doom on dungeon level 3 with 708 points, and 93 pieces of gold, after 906 moves. Killer: a monster (white unicorn) You were level 4 with a maximum of 33 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 4038 Andy-Gra-Ven-Mal-Cha escaped the dungeon [max level 1]. 20 [20] 2 2988 Andy-Sai-Mai-Fem-Law quit in The Dungeons of Doom on level 4. 64 [64] 3 2772 Andy-Spa-Gno-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (ogre shaman). - [65] * 4 708 Andy-Pro-Kop-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (white unicorn). - [33] 5 227 Andy-Tha-Syl-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (baby cyan dragon). - [24] 6 196 Andy-Bos-Sok-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (horned devil). - [24]