Andy, neutral female suxxor Cavewoman -------- | #......d, +....+..@| |. #...+ | .....| ------- [Andy the Troglodyte] St18 Dx14 Co16 In7 Wi4 Ch4 CavSuxFemNeu Dlvl:1 $0 HP25(25) Pw9(9) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral suxxor Cavewoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: detect monsters You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Wand drop chance was reduced to 86% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 57% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: trident (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37999 Monster spawn increase reached its maximum at turn 88969 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 446312 The monster class that cannot be genocided was mummy Today, this monster class was always generated invisible: turret The monster class that was spawned more often: pile of coins (freq bonus 8) The monster species that spawned more often: bewitched maia (freq bonus 104) The monster species that spawned more often: nature lady (freq bonus 18) The monster species that spawned more often: phantom (freq bonus 22) The monster species that spawned more often: Dark Schneider (freq bonus 11) The monster species that spawned more often: atomic turret (freq bonus 20) The monster species that spawned more often: tentacle wall (freq bonus 56) The monster species that spawned more often: sandraletta (freq bonus 27) The monster species that spawned more often: teal mold (freq bonus 36) The monster species that spawned more often: alien warrior (freq bonus 54) The monster species that spawned more often: werelich (freq bonus 40) The monster species that spawned more often: wereumberhulk (freq bonus 22) The monster species that spawned more often: Conse (freq bonus 22) The monster species that spawned more often: Driving Impulse (freq bonus 20) The monster species that spawned more often: speedrubber (freq bonus 20) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 78) The monster species that spawned more often: colorless warp patch (freq bonus 30) The monster species that spawned more often: Emperor Nero (freq bonus 54) The monster species that spawned more often: dwarven wizard (freq bonus 66) The monster species that spawned more often: dimud sephirah (freq bonus 20) The monster species that spawned more often: death elemental (freq bonus 36) The monster trait that was more common: monsters that squeek (freq bonus 5) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 5) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster species that never randomly spawned: Spring-Heeled Jack, the Terror of London The monster species that never randomly spawned: zombified dog The monster species that never randomly spawned: Nadine's high-heeled sandal The monster species that never randomly spawned: Coure The monster species that never randomly spawned: dark thief The monster species that never randomly spawned: thick goblin fighter The monster species that never randomly spawned: taker mold The monster species that never randomly spawned: feat master The monster species that never randomly spawned: dimensional portal The monster species that never randomly spawned: rotting mushroom patch The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 33) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 15) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 19) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 5) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 6) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 7) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 5) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 4) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 2) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 8) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 1) Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having detect monsters (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Ishtar The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (356) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of mana (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of phase door (BYE BITCH) scroll of standard id (CARPE DIEM) scroll of cure (THROW ANNOYING SEED TO MAKE WIRED) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Cavewoman... Youescaped from the dungeon with 0 points,