Andy, chaotic male vortex Archeologist ¯ @ F [Andy the Digger] St10 Dx7 Co11 In11 Wi8 Ch8 ArcVorMalCha Dlvl:1 $0 HP20(20) Pw14(14) AC10 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male vortex Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: hallu party Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 234 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 18% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: knife (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58605 Monster spawn increase reached its maximum at turn 80928 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 345348 The monster class that cannot be genocided was nymph The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: runt shaman (freq bonus 8) The monster species that spawned more often: nether warp fungus (freq bonus 8) The monster species that spawned more often: fugu fish (freq bonus 8) The monster species that spawned more often: Olog-hai berserker (freq bonus 3) The monster species that spawned more often: greater permamimic (freq bonus 36) The monster species that spawned more often: lava mushroom (freq bonus 12) The monster species that spawned more often: clay warp fungus (freq bonus 5) The monster species that spawned more often: mature spirit (freq bonus 28) The monster species that spawned more often: orange starlit sky (freq bonus 6) The monster species that spawned more often: cerulean force patch (freq bonus 6) The monster species that spawned more often: generic cat girl (freq bonus 15) The monster species that spawned more often: negative shade (freq bonus 8) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 4) The monster species that spawned more often: rock giant (freq bonus 15) The monster species that spawned more often: gean canach (freq bonus 5) The monster species that spawned more often: giant tiger (freq bonus 48) The monster species that spawned more often: sucker force fungus (freq bonus 24) The monster species that spawned more often: crepuscule permamimic (freq bonus 64) The monster species that spawned more often: porter Mordor orc (freq bonus 10) The monster species that spawned more often: albino force patch (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 20) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster trait that was more common: monsters that are breathless (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 3) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster species that never randomly spawned: horned devil The monster species that never randomly spawned: unidentified kobold shaman The monster species that never randomly spawned: cool dirigent The monster species that never randomly spawned: gnoll chieftain The monster species that never randomly spawned: gnohar sephirah The monster species that never randomly spawned: goblin wizard The monster species that never randomly spawned: stone grue The monster species that never randomly spawned: Juen's wooden sandal The monster species that never randomly spawned: rock mole The monster species that never randomly spawned: evil warrior The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 9) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 16) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 19) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 11) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 10) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 3) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 11) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 86) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this trap was always invisible: sandra trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 4) Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were petrification resistant You were prevented from having clairvoyance (0) You were prevented from having corrosivity (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You were stealthy You could fly You could survive without air You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (367) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) Discoveries Scrolls scroll of enchant weapon (BLUE SCREEN OF DEATH) scroll of destroy armor (YUM YUM) scroll of healing (EIGOWA KIRAIDES) scroll of mana (MORE IS MORE) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of cure (POKE MONGO) Spellbooks spellbook of wizard lock (chilly) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Archeologist... Youescaped from the dungeon with 0 points,