Andy, chaotic female turtle Occult Master -----+-- |...$..| |k...u.+ |.....@| -------- [Andy the Risky Apprentice] St15 Dx8 Co8 In19 Wi15 Ch6 OccTurFemCha+H Dlvl:1 $0 HP9(9) Pw34(34) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female haxor turtle Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: improved vision You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 17 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 46% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: enchantment spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23460 Monster spawn increase reached its maximum at turn 79469 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2129400 The monster class that cannot be genocided was mummy The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster color that was spawned more often: yellow (freq bonus 8) The monster species that spawned more often: ice elemental (freq bonus 20) The monster species that spawned more often: mist troll (freq bonus 6) The monster species that spawned more often: indigo warp patch (freq bonus 12) The monster species that spawned more often: undead doll mistress (freq bonus 28) The monster species that spawned more often: errand boy (freq bonus 36) The monster species that spawned more often: lillend (freq bonus 20) The monster species that spawned more often: vampire ambusher (freq bonus 5) The monster species that spawned more often: thieving girl (freq bonus 20) The monster species that spawned more often: tamlit (freq bonus 16) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 8) The monster species that spawned more often: imba water elemental (freq bonus 30) The monster species that spawned more often: card mold (freq bonus 14) The monster species that spawned more often: nine of diamonds (freq bonus 16) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 8) The monster species that spawned more often: nether mold (freq bonus 6) The monster species that spawned more often: green monster (freq bonus 48) The monster species that spawned more often: devious false friend (freq bonus 24) The monster species that spawned more often: slime stalk (freq bonus 27) The monster species that spawned more often: cobra (freq bonus 24) The monster species that spawned more often: stone warp patch (freq bonus 8) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 6) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster species that never randomly spawned: petit mimic The monster species that never randomly spawned: snow ant The monster species that never randomly spawned: venom force fungus The monster species that never randomly spawned: petty wallaroo The monster species that never randomly spawned: vip viper The monster species that never randomly spawned: sludge force patch The monster species that never randomly spawned: pharaoh The monster species that never randomly spawned: off-shitter The monster species that never randomly spawned: really dangerous warp patch The monster species that never randomly spawned: rock penetrator The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 25) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 16) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 47) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 5) Next attribute increase check would have come at turn 1147 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were prevented from having stealth (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Heaven's Feel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (123) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 100% b - inertia control 6 occult 98% 500% c - blinding ray 2 occult 0% 100% d - redemption 7 occult 99% 600% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Prepared(0) Discoveries Scrolls scroll of enchant armor (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of stinking cloud (CHE NON SONO IO) scroll of healing (LAM EQUENUS) scroll of mana (WELCOME TO ANGBAND) scroll of phase door (MORE IS MORE) scroll of standard id (ELF CANT TO BE POISONING) scroll of cure (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) Spellbooks spellbook of mimicry (heavy) spellbook of inertia control (spotted) spellbook of blinding ray (dog eared) spellbook of redemption (long) Potions potion of speed (emerald) potion of see invisible (vapor) Rings ring of polymorph control (numbing) Wands wand of sterilize (rusting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Occult Master... Youescaped from the dungeon with 0 points,