Andy, neutral female doppelganger Bloodseeker --------------------------------- |...............................| |...........@...................| ........ ............V...............¯...| #..... |...............................| ------ -------------- --+-------- [Andy the Battlefield Newbie] St18 Dx8 Co10 In4 Wi5 Ch4 BloDopFemNeu Dlvl:1 $0 HP20(20) Pw12(12) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female doppelganger Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 26% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 90330 Monster spawn increase reached its maximum at turn 136079 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1136552 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: orange ego jelly (freq bonus 8) The monster species that spawned more often: rattlesnake (freq bonus 27) The monster species that spawned more often: stoa (freq bonus 4) The monster species that spawned more often: criminal of the service (freq bonus 12) The monster species that spawned more often: Judge Death (freq bonus 36) The monster species that spawned more often: giant vampire bat (freq bonus 36) The monster species that spawned more often: dwarf (freq bonus 3) The monster species that spawned more often: peacemaker (freq bonus 9) The monster species that spawned more often: devourer (freq bonus 8) The monster species that spawned more often: Ymir the Original Giant (freq bonus 18) The monster species that spawned more often: fancy fungus (freq bonus 12) The monster species that spawned more often: anger (freq bonus 64) The monster species that spawned more often: rogue (freq bonus 16) The monster species that spawned more often: big potion trove (freq bonus 10) The monster species that spawned more often: soaring eel (freq bonus 12) The monster species that spawned more often: hole force patch (freq bonus 30) The monster species that spawned more often: ooze elemental (freq bonus 6) The monster species that spawned more often: spark bug (freq bonus 15) The monster species that spawned more often: devil-bat (freq bonus 8) The monster species that spawned more often: nasty fungus (freq bonus 6) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 3) The monster trait that was more common: monsters that neigh (freq bonus 6) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 6) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster species that never randomly spawned: cheesehead The monster species that never randomly spawned: shadow reaper The monster species that never randomly spawned: undead devilfish The monster species that never randomly spawned: tear stalk The monster species that never randomly spawned: superdog The monster species that never randomly spawned: ultimate permamimic The monster species that never randomly spawned: Urbaldi The monster species that never randomly spawned: intelligent piercer The monster species that never randomly spawned: crimson warp patch The monster species that never randomly spawned: mountain moogle The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 16) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 8) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 28) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 25) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 14) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 9) Next attribute increase check would have come at turn 2114 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having confusion resistance (0) You were prevented from having burnopathy (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Liebea Luna The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (240) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of healing (I WANT TO SEE URANUS TOO) scroll of mana (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of phase door (SLARSHING HARD HAMME DEFENCE LOWED) scroll of standard id (SVDUNPX SVPXUNPX) scroll of cure (BELLA RAGAZZA FASCIU) Wands wand of fire (gravel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Bloodseeker... You and Cheater escaped from the dungeon with 62 points,