Andy, neutral male spiritual Midget ----- |...| ....| |...| |.d@| - --- [Andy the Little Midget] St14 Dx11 Co16 In10 Wi6 Ch7 MidEspMalNeu+W Dlvl:1 $0 HP17(17) Pw3(3) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male warper spiritual Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 45% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: shield (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18486 Monster spawn increase reached its maximum at turn 54593 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 316421 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: pile of coins (freq bonus 8) The monster species that spawned more often: red shyguy (freq bonus 11) The monster species that spawned more often: ultraviolet light (freq bonus 24) The monster species that spawned more often: sluggish laser (freq bonus 11) The monster species that spawned more often: Mary-Sue (freq bonus 36) The monster species that spawned more often: Desert Dwarf (freq bonus 60) The monster species that spawned more often: real nexus hound (freq bonus 18) The monster species that spawned more often: auto mechanic (freq bonus 10) The monster species that spawned more often: greater evil elemental (freq bonus 90) The monster species that spawned more often: wounding knight (freq bonus 33) The monster species that spawned more often: guy with such a little penis (freq bonus 18) The monster species that spawned more often: crypt lich (freq bonus 32) The monster species that spawned more often: eldrak (freq bonus 30) The monster species that spawned more often: turtle tree (freq bonus 20) The monster species that spawned more often: A'salom (freq bonus 34) The monster species that spawned more often: lightning monster (freq bonus 66) The monster species that spawned more often: Coure (freq bonus 60) The monster species that spawned more often: weregremlin (freq bonus 20) The monster species that spawned more often: battle maiden (freq bonus 10) The monster species that spawned more often: dwarf thief (freq bonus 78) The monster species that spawned more often: roman warlord (freq bonus 22) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 6) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster species that never randomly spawned: Mina Harker The monster species that never randomly spawned: Lisa The monster species that never randomly spawned: giant nut/mother The monster species that never randomly spawned: yellow ogre The monster species that never randomly spawned: white-blue dragon The monster species that never randomly spawned: bearded gargoyle The monster species that never randomly spawned: gray ogre The monster species that never randomly spawned: maia fighter The monster species that never randomly spawned: plaguebearer of Nurgle The monster species that never randomly spawned: real venom monster The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 105) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 2) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 15) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 38) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 20) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 25) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 14) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 16) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 4) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 11) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 2) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 2) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 8) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 3) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 8) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having shock resistance (0) You were aware of the presence of something You were warned of undead You had automatic searching You had infravision You had 1500 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (516) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (ADA ILIKET) scroll of standard id (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of cure (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Midget... Youescaped from the dungeon with 0 points,