Andy, chaotic male wind Failed Existence ---|- |.@= |@) |.| |.| |.- |. --- [Andy the Looser] St6 Dx8 Co8 In17 Wi9 Ch17 FaiWinMalCha Dlvl:1 $0 HP14(14) Pw9(9) AC-11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male wind Failed Existence. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: free action You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 252 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 61% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 143) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49706 Monster spawn increase reached its maximum at turn 73220 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 75525 The monster class that cannot be genocided was mimic The monster class that was spawned more often: ogre (freq bonus 8) The monster species that spawned more often: aether vortex (freq bonus 60) The monster species that spawned more often: fenek (freq bonus 20) The monster species that spawned more often: ice fly (freq bonus 9) The monster species that spawned more often: sulfur patch (freq bonus 54) The monster species that spawned more often: Shy Laura (freq bonus 24) The monster species that spawned more often: sticky force patch (freq bonus 18) The monster species that spawned more often: lesser maia (freq bonus 9) The monster species that spawned more often: crimson patch (freq bonus 52) The monster species that spawned more often: preserved dead (freq bonus 18) The monster species that spawned more often: sucker warp patch (freq bonus 20) The monster species that spawned more often: black ants of Timothy Thummel (freq bonus 60) The monster species that spawned more often: mountain springy (freq bonus 22) The monster species that spawned more often: Vera (freq bonus 56) The monster species that spawned more often: young red dragon (freq bonus 45) The monster species that spawned more often: bastard of the forest (freq bonus 20) The monster species that spawned more often: Eveline's sneaker (freq bonus 24) The monster species that spawned more often: Kati's wedge-heeled pump (freq bonus 33) The monster species that spawned more often: stoa (freq bonus 30) The monster species that spawned more often: spat rubber (freq bonus 40) The monster species that spawned more often: silver patch (freq bonus 80) The monster trait that was more common: monsters that make cow sounds (freq bonus 3) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 6) The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: hungry dead The monster species that never randomly spawned: amorphous mushroom The monster species that never randomly spawned: karmic patch The monster species that never randomly spawned: mutated battle bunny The monster species that never randomly spawned: heavy weapon dude The monster species that never randomly spawned: shard force patch The monster species that never randomly spawned: many-eyed otyugh The monster species that never randomly spawned: teethless crone The monster species that never randomly spawned: great wyrm of the nexus The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 4) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 4) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 4) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 5) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 4) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 6) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 56) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 71) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 4) Next attribute increase check would have come at turn 83 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had the following problem: Casting a spell always causes backlash, regardless of whether the spell worked. (0) You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having telepathy (0) You were prevented from having free action (0) You had 550 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cyclops, Baphomet and Jaquio Your deity was Jaquio The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (335) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (irregular boots) Scrolls scroll of healing (RAMBA ZAMBA) scroll of mana (LOOK EN WITH EYES TO LOW ATTACK) scroll of phase door (DOGO FUTSF) scroll of standard id (DOUBTFUL BRUSH BUNDLE) scroll of cure (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Failed Existence... Youescaped from the dungeon with 0 points,