Andy, chaotic male peacemaker Feat Master --------- |.......| |@v.....| ........| |......%. |.......| --------- [Andy the Hopper] St4 Dx18 Co6 In6 Wi4 Ch16 StuPeaMalCha Dlvl:1 $0 HP20(20) Pw14(14) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male peacemaker Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: stun resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 22% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: occult spells (turn 77) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69780 Monster spawn increase reached its maximum at turn 195900 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 349600 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: killer whale (freq bonus 9) The monster species that spawned more often: shaolin priestess (freq bonus 72) The monster species that spawned more often: raging blaze (freq bonus 10) The monster species that spawned more often: assiah sephirah (freq bonus 12) The monster species that spawned more often: bloody lawyer (freq bonus 8) The monster species that spawned more often: Daruth Xaxox (freq bonus 24) The monster species that spawned more often: goddamn rusalka (freq bonus 10) The monster species that spawned more often: disruption ant (freq bonus 9) The monster species that spawned more often: undead korsair (freq bonus 60) The monster species that spawned more often: jelly bee (freq bonus 6) The monster species that spawned more often: felltwin (freq bonus 24) The monster species that spawned more often: staring eye (freq bonus 3) The monster species that spawned more often: watchwork automaton (freq bonus 8) The monster species that spawned more often: sulfur colony (freq bonus 48) The monster species that spawned more often: Pustulence (freq bonus 6) The monster species that spawned more often: portal guard (freq bonus 14) The monster species that spawned more often: biclops (freq bonus 16) The monster species that spawned more often: blue naga hatchling (freq bonus 6) The monster species that spawned more often: magic force fungus (freq bonus 12) The monster species that spawned more often: red putty (freq bonus 10) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 3) The monster species that never randomly spawned: super nerd The monster species that never randomly spawned: orange ant The monster species that never randomly spawned: undead unicorn The monster species that never randomly spawned: tree naga hatchling The monster species that never randomly spawned: shard fungus The monster species that never randomly spawned: sexy hexy The monster species that never randomly spawned: Oishi Kuranosuke The monster species that never randomly spawned: teal patch The monster species that never randomly spawned: swamp centaur The monster species that never randomly spawned: ice block The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 15) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 10) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 7) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 19) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Next attribute increase check would have come at turn 1930 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were poison resistant You were prevented from having magical breathing (0) You were prevented from having stun resistance (0) You saw invisible You were aware of the presence of topmodels You had automatic searching You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Jackie Chan The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (246) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of mana (TOME IS A CREATION BY DARKGOD) scroll of phase door (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of standard id (MESSED AFTER RUSH AND WHIRLING) scroll of cure (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) Spellbooks spellbook of charm monster (leather) Potions potion of healing (fuming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feat Master... Youescaped from the dungeon with 0 points,