Andy, chaotic female monster Slave Master --------- |G......| |@....... |.d\....| --------- [Andy the Slave Trader] St8 Dx17 Co17 In6 Wi9 Ch3 SlaMnsFemCha Dlvl:1 $0 HP18(18) Pw11(11) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female monster Slave Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: shock resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 128 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 74% Wand drop chance was reduced to 93% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 29% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: crossbow (turn 72) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19674 Monster spawn increase reached its maximum at turn 47727 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1258008 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: petty gray wolf (freq bonus 36) The monster species that spawned more often: chibi ninja (freq bonus 20) The monster species that spawned more often: petty water weird (freq bonus 32) The monster species that spawned more often: giant white mouse (freq bonus 24) The monster species that spawned more often: meduquasit (freq bonus 4) The monster species that spawned more often: topmodel (freq bonus 3) The monster species that spawned more often: autobomb (freq bonus 6) The monster species that spawned more often: lower hulk (freq bonus 3) The monster species that spawned more often: zombified dwarf (freq bonus 9) The monster species that spawned more often: returned mage (freq bonus 5) The monster species that spawned more often: grating blob (freq bonus 24) The monster species that spawned more often: mean growth (freq bonus 4) The monster species that spawned more often: Mokona the Moogle (freq bonus 12) The monster species that spawned more often: red river hog (freq bonus 14) The monster species that spawned more often: overlord (freq bonus 3) The monster species that spawned more often: ill patch (freq bonus 24) The monster species that spawned more often: worker ant (freq bonus 12) The monster species that spawned more often: sepia growth (freq bonus 12) The monster species that spawned more often: crazy chemist (freq bonus 8) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 15) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster species that never randomly spawned: sensation GT The monster species that never randomly spawned: kobold chieftain The monster species that never randomly spawned: animated synthetic sandal The monster species that never randomly spawned: Xine, the Mountain King The monster species that never randomly spawned: burning mage The monster species that never randomly spawned: Sue Lyn's plateau boot The monster species that never randomly spawned: iron golem The monster species that never randomly spawned: baby deep dragon The monster species that never randomly spawned: naiad elemental The monster species that never randomly spawned: zombified giant The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 16) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 15) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 157) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 7) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 22) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 8) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 5) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 5) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 4) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 67) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 2) Next attribute increase check would have come at turn 783 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were prevented from having shock resistance (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Daevas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (214) You survived You didn't know any spells. Techniques known in the end Name Level Status summon pet 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of mana (MODD ARCHWILIO) scroll of phase door (AYY LMAO) scroll of standard id (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of cure (KRRRRRRRRRRRZ) Potions potion of oil (silver) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Basic] (max Skilled) (20 of 160) general combat [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Basic] (max Basic) (200 of 1600) Weapon Skills pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Slave Master... Youescaped from the dungeon with 0 points,