Andy, chaotic male octopode Sage -------- |¯..{.@| |{...f.| |!..... -------- [Andy the Invoker] St3 Dx6 Co8 In12 Wi16 Ch5 SagOctMalCha Dlvl:1 $0 HP16(16) Pw29(29) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male octopode Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: manaleech Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Ring drop chance was reduced to 96% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: attack spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62890 Monster spawn increase reached its maximum at turn 135938 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 637174 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: petty tunnel wight (freq bonus 18) The monster species that spawned more often: druid (freq bonus 12) The monster species that spawned more often: fliction trove (freq bonus 8) The monster species that spawned more often: greater wall monster (freq bonus 8) The monster species that spawned more often: killer turbo chicken (freq bonus 3) The monster species that spawned more often: undead ego snake (freq bonus 12) The monster species that spawned more often: ancient magic dragon (freq bonus 5) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 30) The monster species that spawned more often: normal pseudo rat (freq bonus 10) The monster species that spawned more often: legion devil captain (freq bonus 21) The monster species that spawned more often: twisted sylph (freq bonus 16) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 28) The monster species that spawned more often: shadow lord (freq bonus 8) The monster species that spawned more often: hidden force patch (freq bonus 5) The monster species that spawned more often: bluish beetle (freq bonus 10) The monster species that spawned more often: dark jelly (freq bonus 9) The monster species that spawned more often: night ogre (freq bonus 6) The monster species that spawned more often: albae (freq bonus 40) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 12) The monster species that spawned more often: vampiric warp patch (freq bonus 5) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 6) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster species that never randomly spawned: lord of change The monster species that never randomly spawned: kingdra The monster species that never randomly spawned: mechanical juggernaut The monster species that never randomly spawned: rust turret The monster species that never randomly spawned: cold bear The monster species that never randomly spawned: mana stalk The monster species that never randomly spawned: chaosar The monster species that never randomly spawned: Anti-Elbereth Operative The monster species that never randomly spawned: angry watchman The monster species that never randomly spawned: Hannes The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 13) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 19) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 4) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 15) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 7) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 13) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 4) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 1) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having confusion resistance (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - shocking sphere 1 matter 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) liquid leap 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of barrhing (KSIAZKA DZWONEK I SWIECA) scroll of remove curse (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of healing (FAGEYUDUD) scroll of mana (NOUS DEVONS GAGNER NOTRE RACE) scroll of phase door (PUTO FER LO) scroll of standard id (TIRACLE RAMICAL RELRAMI LUE) scroll of cure (RECOVER BY SMEEL) Spellbooks spellbook of force bolt (colorglad) spellbook of healing (adorable) spellbook of shocking sphere (shrill) Potions potion of healing (hallowed) potion of booze (voluminous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Sage... You and the kitten escaped from the dungeon with 3 points,