Andy, lawful male vampiric Tourist ------ .....| |..$d| ..$(@| ------ [Andy the Rambler] St11 Dx7 Co12 In5 Wi7 Ch9 TouVamMalLaw Dlvl:1 $1388 HP19(19) Pw17(17) AC11 Xp1/0 T1 Brd Latest messages Aloha Andy, welcome to SlashEMExtended! You are a lawful male vampiric Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: speed You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 31% chance Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 29% Monster death drops spawned with only 81% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29365 Monster spawn increase reached its maximum at turn 50563 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 116901 The monster class that cannot be genocided was trove The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: floating eye (freq bonus 6) The monster species that spawned more often: gnoll crack-junkie (freq bonus 12) The monster species that spawned more often: purple mushroom (freq bonus 8) The monster species that spawned more often: high voltage vortex (freq bonus 6) The monster species that spawned more often: lich (freq bonus 4) The monster species that spawned more often: pr0n girl (freq bonus 18) The monster species that spawned more often: warrior changed (freq bonus 6) The monster species that spawned more often: house master (freq bonus 5) The monster species that spawned more often: undead ranger (freq bonus 9) The monster species that spawned more often: werecow (freq bonus 16) The monster species that spawned more often: Xixot (freq bonus 16) The monster species that spawned more often: clicking stalk (freq bonus 8) The monster species that spawned more often: fools garden (freq bonus 12) The monster species that spawned more often: crawling claw (freq bonus 10) The monster species that spawned more often: petty large pile of killer coins (freq bonus 24) The monster species that spawned more often: platinum stalk (freq bonus 18) The monster species that spawned more often: petty elf-lord (freq bonus 48) The monster species that spawned more often: rusty coins (freq bonus 4) The monster species that spawned more often: gnomish wizard (freq bonus 15) The monster species that spawned more often: stygian hag (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 6) The monster species that never randomly spawned: flying clear jelly The monster species that never randomly spawned: dark dwarven lord The monster species that never randomly spawned: dark elven cultist The monster species that never randomly spawned: barrow wight The monster species that never randomly spawned: lygrog The monster species that never randomly spawned: Unsatiable Eater The monster species that never randomly spawned: moldy force fungus The monster species that never randomly spawned: giant boar The monster species that never randomly spawned: albino draconian The monster species that never randomly spawned: Juen The monster class that always generated with extra speed: orc The monster class that more likely to generate with musable stuff: piece of food The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 23) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 5) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 42) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 5) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 5) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 4) Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were prevented from having disintegration resistance (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (CANT FIND O ID) scroll of healing (VELOX NEB) scroll of mana (THERE IS NO SPOON) scroll of phase door (INE IGO PIO) scroll of standard id (PENIS MASTURBATION) scroll of cure (ELF IS FESTIVE FOR SPECIAL DAY) Potions potion of extra healing (voluminous) potion of blood (blood-red) Rings ring of stealth (rubber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha Andy the Tourist... Youescaped from the dungeon with 0 points,