Andy, lawful female maian Saiyan ------#### ------------ |))...,,,#------- ------ ##|..........| |`.`.|##,#|.....| |....|##}|..........| |>{}.|#,,,+...<.|#|....|#,^.....%.....| |`...+,,#,|.%...|,.....|#,#-------.---- --}.--#}#,--.----,|.....,,# ##,},, ##,## #,,,,,#}#,-----}### ,,,,` #,,}######,#,,##,,# ### # ##,--- ------ -.----}---,}#,,##,## #}-+--##,.........| |.........,###,##,,# |@..+,,,|........+ |........|## #,###,# |...|##,#........| |..[.....+ -.---,# |....,,,# .......| |........| +...|,# -----###| #......| ---------- |...|,# --.---} |..||,# |.[..,# |##.|## --- [Andy the Saiyan Apprentice] St16 Dx11 Co9 In8 Wi11 Ch8 SaiMaiFemLaw Dlvl:4 $86 HP64(64) Pw73(80) AC4 Xp7/673 T1319 Hun Latest messages You hit the rock piercer! The rock piercer turns to flee! You miss the rock piercer. Your elven cloak blocks the hata-mata's attack. The hata-mata just misses! You kill the rock piercer! You miss the hata-mata. The hata-mata bites you! [-1 -> 58] Your robe deflects the hata-mata's attack. You kill the hata-mata! Welcome to experience level 7. There is a doorway here. You see here a scroll of mana {1}. d - an uncursed scroll of mana {5}. With great effort you move the boulder. You see here 4 gold pieces {0}. 4 gold pieces. # Really quit [yes/no]? Your inventory Weapons l - 27 uncursed +0 shuriken {14} q - an uncursed +0 sling {2} z - an uncursed +0 long sword {16} H - an uncursed +0 bow {12} Armor a - an uncursed +1 robe (being worn) {16} n - an uncursed +0 orcish helm {12} r - a blessed +2 elven cloak (being worn) {4} t - an uncursed +0 mining helm (being worn) {20} Comestibles s - an uncursed egg {1} F - a blessed food ration {1} Scrolls c - 6 uncursed scrolls of healing {6} d - 5 uncursed scrolls of mana {5} e - 2 uncursed scrolls of phase door {1} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} o - a blessed scroll of mana {1} Rings m - an uncursed ring of warning (on right hand) {1} Wands b - a cursed wand of teleportation (0:12) {1} w - an uncursed wand of magic missile (0:6) {1} A - an uncursed wand of enlightenment (1:2) {1} Tools x - a blessed tin opener {1} Gems B - an uncursed +1 worthless piece of yellowish brown glass {1} C - 2 uncursed +0 worthless pieces of pink glass {2} G - an uncursed +0 worthless piece of cyan glass {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 24 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 143 Scroll drop chance was reduced to 90% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 10) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20938 Monster spawn increase reached its maximum at turn 59201 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1061508 The monster class that cannot be genocided was troll The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: shard growth (freq bonus 5) The monster species that spawned more often: tsetse fly (freq bonus 24) The monster species that spawned more often: dread (freq bonus 15) The monster species that spawned more often: gaiden master (freq bonus 8) The monster species that spawned more often: Lîoˆ/‰Âœ)ç”Z¶j– (freq bonus 60) The monster species that spawned more often: bright blue fungus (freq bonus 20) The monster species that spawned more often: secret car (freq bonus 16) The monster species that spawned more often: ancient psychic dragon (freq bonus 8) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 8) The monster species that spawned more often: petty dour rat (freq bonus 16) The monster species that spawned more often: gray force ooze (freq bonus 7) The monster species that spawned more often: farting asian girl (freq bonus 12) The monster species that spawned more often: giant silver jellyfish (freq bonus 30) The monster species that spawned more often: Avatar of Roflth (freq bonus 8) The monster species that spawned more often: Corina (freq bonus 5) The monster species that spawned more often: giant spellbook trove (freq bonus 4) The monster species that spawned more often: petty wallaroo (freq bonus 30) The monster species that spawned more often: silver sucker (freq bonus 12) The monster species that spawned more often: inertia mold (freq bonus 8) The monster species that spawned more often: Fahrtum (freq bonus 12) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster species that never randomly spawned: demilich permamimic The monster species that never randomly spawned: water stalk The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: northerner The monster species that never randomly spawned: ash clannfear The monster species that never randomly spawned: Isshiki Tsuji the Magician The monster species that never randomly spawned: dim force patch The monster species that never randomly spawned: persian The monster species that never randomly spawned: gamma metroid The monster species that never randomly spawned: Mehrunes The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 14) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 19) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 7) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 43) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 51) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 133) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 19) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 19) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 18) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 12) Next attribute increase check would have come at turn 2452 Strength training was 11 Dexterity training was 20 Wisdom training was 6 Constitution training was 50 You were prevented from having fear resistance (0) You were prevented from having glib combat (0) You were warned You had 406 points of nutrition remaining You were stealthy You could teleport Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 7X Prepared(0) air dash 7X Prepared(0) chained blitz 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) chi strike 6X Prepared(0) chi healing 4X Prepared(0) elemental fist 2X Prepared(0) Discoveries Weapons shuriken (throwing star) Armor robe (white robe) elven cloak (faded pall) mining helm (hacker helmet) orcish helm (iron skull cap) Scrolls scroll of healing (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of mana (ELF FIND HONEY SOMEWHERE) scroll of phase door (DAEDELDIDAET) scroll of standard id (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of cure (ZELGO MER) scroll of rumor (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll called hmmm (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of identify (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll called password (GENTLE PEEPTOE HIGH HEELS) scroll of charging (AVEZ VOUS DEJA LE FRANCAIS) Potions potion of ESP (orange) potion of speed (effervescent) potion of banishing fear (steamy) potion called juice (bright green tea) Rings ring of warning (rhodonite) Wands wand of teleportation (flesh) wand of magic missile (grooved) wand of enlightenment (mineral) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of pink glass (pink) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) 0 acid blobs (1 created) a wild wolf 0 kittens (1 created) 3 kobolds (4 created) 2 pack kobolds (3 created) 0 small kappas (1 created) a small healing mimic 0 large mimics (1 created) a goblin a mega goblin a rock piercer 0 lambs (1 created) a sewer rat 0 black rats (1 created) 0 giant rats (3 created) a cave spider a tiny lurker 2 armored larvae 2 lichens an undefined creature 0 yellow fungi (1 created) 0 yellow patches (1 created) 0 golden patches (1 created) 3 green stalks (2 created) 0 cyan mushrooms (1 created) a natto a pale growth a sub-gnome a kobold mummy a barrow wight a grid xorn 0 space monkeys (1 created) a kobold zombie a gnome zombie 0 zombies (1 created) a human thief a vicar an errand boy a stupid looking cos-player a biker gang member an arcade scrub a village idiot (3 created) a singing happy drunk a battle scarred ronin a coal miner a human (2 created) an albae 0 navis (1 created) 2 dark hunters 0 dark spearwomen (1 created) a vile hunter 0 dragonball kids (1 created) 0 shopkeepers (1 created) a hata-mata 0 rouge jellyfish (1 created) 0 jellyfish (1 created) a newt (2 created) a floor grue 0 novice light walls (1 created) a novice medium wall a mini rub monster a small turret 78 creatures born. 50 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 46 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (5 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) martial arts [Basic] (max Grand Master) (77 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Saiyan... You quit in The Dungeons of Doom on dungeon level 4 with 2988 points, and 86 pieces of gold, after 1319 moves. Killer: quit You were level 7 with a maximum of 64 hit points when you quit. You made the top ten list! No Points Name Hp [max] * 1 2988 Andy-Sai-Mai-Fem-Law quit in The Dungeons of Doom on level 4. 64 [64] 2 2772 Andy-Spa-Gno-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (ogre shaman). - [65] 3 196 Andy-Bos-Sok-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (horned devil). - [24]