Andy, neutral female elemental Mahou Shoujo --------- |........ +.......| |W....... |@....@.|## |B..<.(.-,, -|-----+-$, [Andy the Schoolkid] St10 Dx6 Co11 In7 Wi20 Ch14 MahEleFemNeu+QF Dlvl:1 $0 HP18(21) Pw7(7) AC3 Xp1/8 T30 Latest messages This door is locked. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. # You see here a scroll labeled CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS {1}. p - a scroll labeled CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS {1}. What do you want to read? [d-fj-p or ?*] As you read the scroll, it disappears. You don't know how to command undead... Call a scroll labeled CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS: Marija picks up a disintegration trove corpse {0}. You hit the water wight. Your chain mail deflects the water wight's attack. The water wight bites you! [-4 -> 17] The water wight misses. You hit the water wight. The water wight claws you! Your inventory Armor a - an uncursed +0 pair of water walking boots (being worn) {8} b - an uncursed +0 chain mail (being worn) {120} Comestibles g - an uncursed tin of marine goblin meat {1} h - an uncursed tin of little pig meat {1} i - an uncursed tin of gray newt meat {1} Scrolls j - 6 uncursed scrolls of healing {6} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of forgotten spell (0:1) {1} e - an uncursed spellbook of cure sickness (0:-1) {1} f - an uncursed spellbook of restore ability (7:4) {1} Rings o - a blessed +3 ring of gain wisdom {1} Wands c - an uncursed wand of striking (0:1) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 101 Monsters only dropped their equipment with 70% chance Amulet drop chance was reduced to 24% Potion drop chance was reduced to 82% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21468 Monster spawn increase reached its maximum at turn 73708 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 226734 The monster class that cannot be genocided was light The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: corrosive laser (freq bonus 15) The monster species that spawned more often: nasty lich (freq bonus 6) The monster species that spawned more often: phantom (freq bonus 8) The monster species that spawned more often: royal guardian (freq bonus 24) The monster species that spawned more often: impact hound (freq bonus 32) The monster species that spawned more often: drow matron-mother (freq bonus 8) The monster species that spawned more often: mountain force nymph (freq bonus 6) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 16) The monster species that spawned more often: Julchen's combat boot (freq bonus 18) The monster species that spawned more often: warrior ant (freq bonus 8) The monster species that spawned more often: pas op (freq bonus 6) The monster species that spawned more often: addict (freq bonus 48) The monster species that spawned more often: putty (freq bonus 5) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 36) The monster species that spawned more often: evasive brown bear (freq bonus 10) The monster species that spawned more often: weapon xorn (freq bonus 10) The monster species that spawned more often: meara (freq bonus 24) The monster species that spawned more often: small turret (freq bonus 40) The monster species that spawned more often: teethless crone (freq bonus 28) The monster species that spawned more often: cash trap (freq bonus 54) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 12) The monster trait that was more common: monsters with sleep resistance (freq bonus 8) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster species that never randomly spawned: Archplanetar The monster species that never randomly spawned: segfaulter The monster species that never randomly spawned: platinum stalk The monster species that never randomly spawned: covetous Uruk-hai The monster species that never randomly spawned: lethe elemental The monster species that never randomly spawned: thorn warp patch The monster species that never randomly spawned: acidic growth The monster species that never randomly spawned: ice error The monster species that never randomly spawned: moaner type The monster species that never randomly spawned: special patch The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 35) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 12) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 15) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 67) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 19) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 75) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 23) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 10) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 3) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 54) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 2) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 1) Next attribute increase check would have come at turn 1140 Strength training was 3 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were fire resistant You were cold resistant You were shock resistant You were magic-protected You were prevented from having drain resistance (0) You were prevented from having dimmopathy (0) You had 1468 points of nutrition remaining You aggravated monsters You could fly You could walk on water You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (1169) You are dead Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 71% 200% b - cure sickness 3 healing 75% 300% c - restore ability 4 healing 90% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor water walking boots (femmy boots) Scrolls scroll of healing (MORAL IS RISED WITH PRAS) scroll of mana (ELF GRANDFATHER RESEARCH LAB) scroll of phase door (PRATYAVAYAH) scroll of standard id (ZLORFIK) scroll of cure (KLOCK DOCK KAPOW) scroll called Junk? (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) Spellbooks spellbook of forgotten spell (cloth) spellbook of cure sickness (hand-printed) spellbook of restore ability (snowy) Rings ring of gain wisdom (zircon) Wands wand of striking (octagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 vultures (1 created) 0 spore lichens (1 created) 0 water wights (1 created) 0 kickboxing girls (1 created) a disintegration trove (2 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (23 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (21 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 30 moves. Killer: life drainage You were level 1 with a maximum of 21 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 2772 Andy-Spa-Gno-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (ogre shaman). - [65] 2 196 Andy-Bos-Sok-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (horned devil). - [24] 3 185 Andy-Gof-Aqu-Mal-Cha escaped the dungeon [max level 1]. 13 [13] 6 37 Andy-Aci-Hom-Mal-Cha escaped the dungeon [max level 1]. 16 [16] 7 35 Andy-Bar-Ill-Mal-Cha escaped the dungeon [max level 1]. 21 [21] * 8 32 Andy-Mah-Ele-Fem-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 18 [21] 9 26 Andy-Mus-Min-Fem-Cha escaped the dungeon [max level 1]. 21 [21] 10 16 Andy-Che-Ali-Fem-Law escaped the dungeon [max level 1]. 21 [21]