Andy, lawful female alien Chevalier ----- |..@| |.rD| |.r.| |...| -+--- [Andy the Basher] St14 Dx7 Co6 In7 Wi12 Ch6 CheAliFemLaw Dlvl:1 $0 HP21(21) Pw20(20) AC5 Xp1/0 T3 Brd Latest messages Salutations Andy, welcome to SlashEMExtended! You are a lawful female alien Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: searching You could not have this property intrinsically: freezopathy Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 162 Monsters only dropped their equipment with 75% chance Book drop chance was reduced to 99% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: healing spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11203 Monster spawn increase reached its maximum at turn 27874 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4003740 The monster class that cannot be genocided was blob The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: n'wah sun (freq bonus 6) The monster species that spawned more often: random xorn (freq bonus 24) The monster species that spawned more often: abnormal turret (freq bonus 12) The monster species that spawned more often: stoning monster (freq bonus 20) The monster species that spawned more often: dust monster (freq bonus 2) The monster species that spawned more often: evasive bearded devil (freq bonus 3) The monster species that spawned more often: death spectre (freq bonus 4) The monster species that spawned more often: cursed force patch (freq bonus 8) The monster species that spawned more often: amorphous force fungus (freq bonus 6) The monster species that spawned more often: banana peel golem (freq bonus 54) The monster species that spawned more often: Goblin Sub King (freq bonus 6) The monster species that spawned more often: flup flup (freq bonus 30) The monster species that spawned more often: dwarven priest (freq bonus 12) The monster species that spawned more often: Jane (freq bonus 4) The monster species that spawned more often: player gremlin (freq bonus 4) The monster species that spawned more often: Marleen (freq bonus 18) The monster species that spawned more often: drow (freq bonus 24) The monster species that spawned more often: disenchanter (freq bonus 18) The monster species that spawned more often: cacodemon (freq bonus 18) The monster species that spawned more often: drone mold (freq bonus 12) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 11) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster species that never randomly spawned: wind inhabitant The monster species that never randomly spawned: werefireelemental The monster species that never randomly spawned: seven-tentacle hententmon The monster species that never randomly spawned: mist giant The monster species that never randomly spawned: embalmed corpse The monster species that never randomly spawned: locksmith The monster species that never randomly spawned: silver ogre The monster species that never randomly spawned: hidden dwarven wizard The monster species that never randomly spawned: Bulletproof Kop The monster species that never randomly spawned: nexus patch The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 10) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 5) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 34) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 69) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 14) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 9) Next attribute increase check would have come at turn 1915 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having automatic searching (0) You were prevented from having mana regeneration (0) Your chance to block was 21% You had 1498 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (773) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of identify (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of healing (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of mana (STAT STUNT IS MORE IMPORTANT) scroll of phase door (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of standard id (SWAGLAB) scroll of cure (ATTACK WITH NUGGEL DEFENCE FALL) Spellbooks spellbook of healing (winged) Potions * potion of water (clear) Tools leather saddle (saddle) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Andy the Chevalier... You and Odahviing escaped from the dungeon with 16 points,