Andy, lawful male ghast Mahou Shoujo ----- |.... |...| |@..- |%..| |.... |<..| ----- [Andy the Schoolkid] St11 Dx7 Co9 In8 Wi12 Ch15 MahGhaMalLaw+M Dlvl:1 $10 HP20(20) Pw5(5) AC7 Xp1/8 T19 Ssd Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. You rebalance your load. Movement is difficult. Your load is too heavy to climb the stairs. There is a wall in the way! You don't have anything to drink. Your load is too heavy to climb the stairs. You hit the cold trove. Marija picks up 10 gold pieces {0}. You miss the cold trove. Marija drops 10 gold pieces. You hit the cold trove. You destroy the cold trove! You see a door open. You see here a cold trove corpse {0}. You see here 10 gold pieces {0}. (2x) You have much trouble lifting 10 gold pieces. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: half physical damage You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 44% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 69% Ring drop chance was reduced to 77% Wand drop chance was reduced to 52% Monster death drops spawned with only 94% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: chaos spells (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11105 Monster spawn increase reached its maximum at turn 59605 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1390158 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: red force fungus (freq bonus 24) The monster species that spawned more often: sea naga (freq bonus 12) The monster species that spawned more often: cat (freq bonus 9) The monster species that spawned more often: slimy growth (freq bonus 6) The monster species that spawned more often: giant grey rat (freq bonus 6) The monster species that spawned more often: sepia force patch (freq bonus 8) The monster species that spawned more often: inertia turret (freq bonus 4) The monster species that spawned more often: ten of diamonds (freq bonus 36) The monster species that spawned more often: scarlet stalk (freq bonus 6) The monster species that spawned more often: The Norsa (freq bonus 6) The monster species that spawned more often: blabbering otaku (freq bonus 6) The monster species that spawned more often: gravity fungus (freq bonus 12) The monster species that spawned more often: Desiree (freq bonus 18) The monster species that spawned more often: golden naga (freq bonus 36) The monster species that spawned more often: grey orc (freq bonus 24) The monster species that spawned more often: royal guardian (freq bonus 9) The monster species that spawned more often: venom force fungus (freq bonus 48) The monster species that spawned more often: maelstorm (freq bonus 12) The monster species that spawned more often: missile turret (freq bonus 60) The monster species that spawned more often: dracolisk (freq bonus 3) The monster trait that was more common: monsters that wait for you to come (freq bonus 5) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 8) The monster trait that was more common: monsters that burble (freq bonus 8) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster species that never randomly spawned: giant brass dragonfly The monster species that never randomly spawned: orc warrior The monster species that never randomly spawned: spike mold The monster species that never randomly spawned: grandmaster newt The monster species that never randomly spawned: blood hook The monster species that never randomly spawned: metal ettin The monster species that never randomly spawned: vampire bat The monster species that never randomly spawned: metal babble The monster species that never randomly spawned: feral morlock The monster species that never randomly spawned: The disgusting friend of Lilly's brother The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 31) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 10) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 10) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 7) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 11) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 41) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 12) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 1) Next attribute increase check would have come at turn 1464 Strength training was 3 Dexterity training was 2 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were prevented from having manaleech (0) You were prevented from having half physical damage (0) You had 1469 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (528) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 68% 200% b - chemistry 1 divine 68% 200% c - cure stun 3 healing 71% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WOPAK) scroll of mana (ELBIB YLOH) scroll of phase door (DUHU DA SHUDI KURU WUTSIYA) scroll of standard id (POWER RAISED BY THINK FOR) scroll of cure (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) Spellbooks spellbook of wizard lock (violet) spellbook of chemistry (multiplicative) spellbook of cure stun (underworld) Wands wand of striking (vajra rope) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (22 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Mahou Shoujo...