Andy, lawful male rohirrim Failed Existence ------------- |.......@...| ........@...| |...........| |.......r...| |........{..| |...........| |...........| ------------- [Andy the Looser] St12 Dx9 Co7 In16 Wi11 Ch16 FaiRohMalLaw Dlvl:1 $0 HP14(14) Pw9(9) AC-11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male rohirrim Failed Existence. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. pair of sentient high-heeled shoes - This is a piece of armor. Color: transparent. Material: organic. Appearance: spider boots. It can be worn for protection (armor class, magic cancellation etc.). Spider webs will not hold you in place as long as you wear this pair of boots. This high-heeled footwear randomly tries to hurt the wearer. They provide very good AC and 8 points of magic cancellation. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 41 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 85% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10540 Monster spawn increase reached its maximum at turn 55722 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 197566 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: lich (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 6) The monster species that spawned more often: refugee (freq bonus 16) The monster species that spawned more often: anime girl (freq bonus 4) The monster species that spawned more often: Helen wannabe (freq bonus 6) The monster species that spawned more often: sow-stupid guy (freq bonus 24) The monster species that spawned more often: ice bird (freq bonus 12) The monster species that spawned more often: luminous cloud (freq bonus 8) The monster species that spawned more often: white icky thing (freq bonus 9) The monster species that spawned more often: skunk (freq bonus 8) The monster species that spawned more often: dwarven warrior (freq bonus 7) The monster species that spawned more often: Solvejg (freq bonus 18) The monster species that spawned more often: cave lizard (freq bonus 12) The monster species that spawned more often: teal naga hatchling (freq bonus 18) The monster species that spawned more often: acid permamimic (freq bonus 27) The monster species that spawned more often: werejelly (freq bonus 9) The monster species that spawned more often: cave crawler (freq bonus 4) The monster species that spawned more often: dull fungus (freq bonus 4) The monster species that spawned more often: Elena (freq bonus 3) The monster species that spawned more often: snow woman (freq bonus 4) The monster species that spawned more often: deceiving stalk (freq bonus 6) The monster species that spawned more often: cursed patch (freq bonus 18) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 3) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 8) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster species that never randomly spawned: light blue icky thing The monster species that never randomly spawned: orc spellsword The monster species that never randomly spawned: troglodyte queen The monster species that never randomly spawned: kobold polluter The monster species that never randomly spawned: chaos polymorpher The monster species that never randomly spawned: big mountain ogre The monster species that never randomly spawned: Nicole The monster species that never randomly spawned: cyan stalk The monster species that never randomly spawned: thick beauty The monster species that never randomly spawned: shaped stalk The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 29) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 60) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 52) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 9) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 7) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 3) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 8) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 49) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 17) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 4) Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from drunken boxing (0) You were prevented from having glib combat (0) You had 550 points of nutrition remaining You aggravated monsters You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonie, Sebastian and Marike Your deity was Leonie The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (590) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blink 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (spider boots) Scrolls scroll of healing (I WANNA BE THE GUY) scroll of mana (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of phase door (PLUS 100 MAGIC MARKER) scroll of standard id (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of cure (TOME IS A CREATION BY DARKGOD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Failed Existence... Youescaped from the dungeon with 0 points,