Andy, chaotic female minimalist Musician --- --.. |@- |@| |.| |.- -- [Andy the Doodler] St8 Dx8 Co10 In8 Wi4 Ch10 MusMinFemCha Dlvl:1 $15 HP21(21) Pw11(11) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female minimalist Musician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 348 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 11% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 27% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: club (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28145 Monster spawn increase reached its maximum at turn 46673 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 495771 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: dark archer (freq bonus 6) The monster species that spawned more often: eel golem (freq bonus 3) The monster species that spawned more often: wrinkled mold (freq bonus 5) The monster species that spawned more often: false accretion (freq bonus 12) The monster species that spawned more often: large dog (freq bonus 3) The monster species that spawned more often: real warp fungus (freq bonus 6) The monster species that spawned more often: ten-footed snake (freq bonus 10) The monster species that spawned more often: bomb throwing cat (freq bonus 10) The monster species that spawned more often: oddoshishi (freq bonus 4) The monster species that spawned more often: little pig (freq bonus 24) The monster species that spawned more often: razor spine (freq bonus 18) The monster species that spawned more often: dimming trove (freq bonus 2) The monster species that spawned more often: Jueblex (freq bonus 8) The monster species that spawned more often: dazzling smasher (freq bonus 9) The monster species that spawned more often: hehehe-he guy (freq bonus 8) The monster species that spawned more often: red slime (freq bonus 6) The monster species that spawned more often: zombified drake (freq bonus 24) The monster species that spawned more often: Lilly (freq bonus 45) The monster species that spawned more often: uber oread (freq bonus 2) The monster species that spawned more often: Hisame Shizumaru (freq bonus 12) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster species that never randomly spawned: high patch The monster species that never randomly spawned: Master Daemon The monster species that never randomly spawned: oathbreaker The monster species that never randomly spawned: deadly frost The monster species that never randomly spawned: Joker Flack The monster species that never randomly spawned: three-headed ogre The monster species that never randomly spawned: weather forecast The monster species that never randomly spawned: ferrous force patch The monster species that never randomly spawned: religious potato The monster species that never randomly spawned: Watcher in the Water Items generated only 1 time in 3 The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 3) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 14) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 21) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 18) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 21) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 12) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 58) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 6) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 76) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 6) Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having magic resistance (0) You were prevented from having telepathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Arioch The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (209) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (I DONT UNDERSTAND RUSSIAN) scroll of mana (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of phase door (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of standard id (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of cure (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Musician... You and Dray Harp escaped from the dungeon with 26 points,