Andy, neutral female rodneyan Amazon ------- ......| |...@@| ...r..- |...r. ....../ |...... ------- [Andy the Villager] St14 Dx15 Co15 In5 Wi10 Ch10 AmaRodFemNeu Dlvl:1 $0 HP19(19) Pw17(17) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female rodneyan Amazon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: peacevision You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 62% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 85% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: unicorn horn (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21800 Monster spawn increase reached its maximum at turn 38265 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 597681 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: heart of wolverine (freq bonus 16) The monster species that spawned more often: bright violet colony (freq bonus 8) The monster species that spawned more often: nasty fungus (freq bonus 24) The monster species that spawned more often: petit pseudo rat (freq bonus 18) The monster species that spawned more often: cloaker (freq bonus 48) The monster species that spawned more often: huge girl (freq bonus 5) The monster species that spawned more often: sasquatch (freq bonus 4) The monster species that spawned more often: mirror turret (freq bonus 8) The monster species that spawned more often: bound spirit (freq bonus 32) The monster species that spawned more often: petty vampire (freq bonus 9) The monster species that spawned more often: stun monster (freq bonus 10) The monster species that spawned more often: beige mushroom (freq bonus 24) The monster species that spawned more often: deer stomach criminal (freq bonus 12) The monster species that spawned more often: praetor (freq bonus 27) The monster species that spawned more often: Cheesehead Simon (freq bonus 32) The monster species that spawned more often: druid (freq bonus 16) The monster species that spawned more often: giant jelly bee (freq bonus 8) The monster species that spawned more often: Inspector Sergeant (freq bonus 10) The monster species that spawned more often: black beetle (freq bonus 32) The monster species that spawned more often: werekraken (freq bonus 15) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 6) The monster species that never randomly spawned: troll mummy The monster species that never randomly spawned: butterfly The monster species that never randomly spawned: summoned fire golem The monster species that never randomly spawned: evasive jermlaine The monster species that never randomly spawned: Spearfish of Sorrow The monster species that never randomly spawned: Daughter Lily The monster species that never randomly spawned: blocker fungus The monster species that never randomly spawned: azure gel The monster species that never randomly spawned: decomposer The monster species that never randomly spawned: moon vampire The monster class that more likely to generate with musable stuff: kobold The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 37) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 15) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 40) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 16) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 23) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 28) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 21) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 86) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 10) Next attribute increase check would have come at turn 354 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were prevented from having peacevision (0) Your chance to block was 36% You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You were stealthy You could teleport You could fly You could survive without air You regenerated You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Effie Trinket The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (489) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 42% 200% b - chemistry 1 divine 46% 100% c - acid stream 4 matter 90% 300% d - cause fear 3 enchant 90% 200% Techniques known in the end Name Level Status missile flurry 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (knowledgeable helmet) * skullcap (black helmet) * flack helmet (organic helmet) * crystal helm (cone-shaped helmet) * mining helm (full helmet) * field helm (etched helmet) * helm of safeguard (metal disk) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (comfortable gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (turbo boots) * boots of safeguard (mud boots) Scrolls scroll of teleportation (NV4 DISP DLL BSOD) scroll of healing (YELL AT SKY PREVENT KEY FOR 5) scroll of mana (DUHU DA SHUDI KURU WUTSIYA) scroll of phase door (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of standard id (EDO MATIESTO) scroll of cure (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) Spellbooks spellbook of freeze sphere (wet) spellbook of chemistry (crepuscle) spellbook of acid stream (generous) spellbook of cause fear (thick) Potions potion of healing (thaumaturgic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Amazon... Youescaped from the dungeon with 0 points,