Andy, chaotic male homicidal Acid Mage ---#------- - - - -.@.............| |....d..--- .| |.......| ........- ---...... -------- [Andy the Oozer] St6 Dx10 Co11 In13 Wi7 Ch6 AciHomMalCha Dlvl:1 $0 HP16(16) Pw18(18) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male homicidal Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 172 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 84% Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: attack spells (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45960 Monster spawn increase reached its maximum at turn 94990 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1082375 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: blue-green force fungus (freq bonus 4) The monster species that spawned more often: controller (freq bonus 12) The monster species that spawned more often: tiny rascalling (freq bonus 5) The monster species that spawned more often: night lord (freq bonus 3) The monster species that spawned more often: maggot (freq bonus 10) The monster species that spawned more often: obsidian lord (freq bonus 60) The monster species that spawned more often: slow patch (freq bonus 24) The monster species that spawned more often: mini vampire (freq bonus 12) The monster species that spawned more often: flat fish (freq bonus 9) The monster species that spawned more often: hungry force patch (freq bonus 24) The monster species that spawned more often: dark laser (freq bonus 30) The monster species that spawned more often: hole stalk (freq bonus 16) The monster species that spawned more often: axial laser (freq bonus 9) The monster species that spawned more often: desert kobold (freq bonus 9) The monster species that spawned more often: adom horror (freq bonus 9) The monster species that spawned more often: thorn rat (freq bonus 12) The monster species that spawned more often: sandraletta (freq bonus 8) The monster species that spawned more often: ant general (freq bonus 12) The monster species that spawned more often: elven smoker (freq bonus 18) The monster species that spawned more often: beaming ufo part (freq bonus 15) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 8) The monster species that never randomly spawned: Sven The monster species that never randomly spawned: petty jungle hunter The monster species that never randomly spawned: bad egg The monster species that never randomly spawned: animated armor The monster species that never randomly spawned: anorexic topmodel The monster species that never randomly spawned: gray force fungus The monster species that never randomly spawned: translator The monster species that never randomly spawned: white harpy The monster species that never randomly spawned: sand rat The monster species that never randomly spawned: Arthur Dent The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 4) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 10) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 14) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 3) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 6) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 8) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 6) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 78) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 1) Next attribute increase check would have come at turn 201 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having acid resistance (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (925) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of healing (CLONE MONSTER) scroll of mana (OXHE SRIAN) scroll of phase door (YELL AT SKY PREVENT KEY FOR 5) scroll of standard id (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of cure (42) Spellbooks spellbook of acid sphere (underworld) spellbook of acid stream (disrupted) Potions potion of fruit juice (soapy) potion of oil (ice-cold) Rings ring of free action (forking) Wands wand of acid (hawthorn) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Acid Mage... You and the acid hound pup escaped from the dungeon with 37 points,