Andy, chaotic male aquarian Goff ----- |..@| |..=| |...| |.".| ....| |...| |...| |...| |...| ----- [Andy the Fanfic Reader] St10 Dx18 Co11 In5 Wi8 Ch6 GofAquMalCha Dlvl:1 $0 HP13(13) Pw9(9) AC-5 Xp1/0 T1 Hal Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male aquarian Goff. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. You're dressed like a frickin' hardrocker! The highly erotic boots weld themselves to your feet! There is a staircase up here. You see here 7 gold pieces. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: acid resistance Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31782 Monster spawn increase reached its maximum at turn 63472 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 141700 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: real growth (freq bonus 18) The monster species that spawned more often: fierce kalidah (freq bonus 42) The monster species that spawned more often: shoemaker (freq bonus 36) The monster species that spawned more often: baby bronze dragon (freq bonus 24) The monster species that spawned more often: baby river hog (freq bonus 6) The monster species that spawned more often: crimson growth (freq bonus 20) The monster species that spawned more often: elder vampire (freq bonus 27) The monster species that spawned more often: doomsay (freq bonus 9) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 32) The monster species that spawned more often: red dragonfly (freq bonus 18) The monster species that spawned more often: vampire mage (freq bonus 21) The monster species that spawned more often: nonon (freq bonus 18) The monster species that spawned more often: nabasleh sephirah (freq bonus 36) The monster species that spawned more often: porter mimic (freq bonus 15) The monster species that spawned more often: undead courier (freq bonus 27) The monster species that spawned more often: nightrunner (freq bonus 24) The monster species that spawned more often: upgraded secret car (freq bonus 11) The monster species that spawned more often: yakuza (freq bonus 6) The monster species that spawned more often: low priest (freq bonus 10) The monster species that spawned more often: impacter (freq bonus 60) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 3) The monster species that never randomly spawned: shadow ogre The monster species that never randomly spawned: Gromph The monster species that never randomly spawned: gnoll The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: bewitched turret The monster species that never randomly spawned: retriever The monster species that never randomly spawned: aggressor The monster species that never randomly spawned: watchman The monster species that never randomly spawned: devil's snare The monster species that never randomly spawned: river orc The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 4) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 8) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 18) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 7) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 5) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 33) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 15) Next attribute increase check would have come at turn 1978 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were disintegration-resistant You were level-drain resistant You were hallucinating (0) You were prevented from having sleep resistance (0) You were prevented from having numbopathy (0) You were aware of the presence of covetous monsters You had infravision You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Dionysus and Air Your deity was Effie Trinket The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (351) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1X Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Goff... You and Cornelia Fuck escaped from the dungeon with 185 points,