Andy, chaotic male illithid Barbarian -----## |.@..,# ||..|,# |d..|,# -----,, ##, [Andy the Plunderer] St18 Dx6 Co16 In3 Wi6 Ch5 BarIllMalCha Dlvl:1 $3 HP21(21) Pw7(7) AC7 Xp1/8 T37 Latest messages Use "r." to read it. You see here a wooden box {501}. What do you want to use or apply? [ak or ?*] In what direction? [hykulnjb><] There is a wooden box {501} here, pick its lock? [ynq] (q) What do you want to use or apply? [ak or ?*] In what direction? [hykulnjb><] There is a wooden box {501} here, pick its lock? [ynq] (q) You succeed in picking the lock. # There is a wooden box {501} here, loot it? [ynq] (q) You carefully open the wooden box... l - a multiple spellbook {1}. # What do you want to read? [e-il or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You have keen knowledge of the spell. You learn the "freeze sphere" spell. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: wallwalking You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 30 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 51% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 87% Monster death drops spawned with only 78% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: shuriken (turn 81) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40585 Monster spawn increase reached its maximum at turn 91140 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 450762 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: human or elf (freq bonus 8) The monster species that spawned more often: energy warp patch (freq bonus 18) The monster species that spawned more often: nether colony (freq bonus 10) The monster species that spawned more often: myrkalfar granny (freq bonus 54) The monster species that spawned more often: tour de dope winner (freq bonus 40) The monster species that spawned more often: Friederike's lady pump (freq bonus 11) The monster species that spawned more often: adult wyvern (freq bonus 39) The monster species that spawned more often: tunneling worm (freq bonus 60) The monster species that spawned more often: corpse spitter (freq bonus 26) The monster species that spawned more often: margoyle (freq bonus 36) The monster species that spawned more often: herpes dude (freq bonus 11) The monster species that spawned more often: darkwood spider (freq bonus 40) The monster species that spawned more often: baby sarkany (freq bonus 14) The monster species that spawned more often: Radio Kchief (freq bonus 54) The monster species that spawned more often: spirit naga hatchling (freq bonus 20) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 13) The monster species that spawned more often: giant yellow locust (freq bonus 26) The monster species that spawned more often: poison grue (freq bonus 18) The monster species that spawned more often: bronze dragon worm (freq bonus 40) The monster species that spawned more often: hungry force patch (freq bonus 33) The monster species that spawned more often: selenite butcher (freq bonus 88) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster species that never randomly spawned: ice trove The monster species that never randomly spawned: superruby The monster species that never randomly spawned: psycho vortex The monster species that never randomly spawned: green devil The monster species that never randomly spawned: desert growth The monster species that never randomly spawned: domestic wallaby The monster species that never randomly spawned: hairy warp fungus The monster species that never randomly spawned: ETA terrorist The monster species that never randomly spawned: message demon The monster species that never randomly spawned: Eveline's sneaker The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 18) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 68) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 22) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 2) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 6) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 12) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 2) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 11) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 9) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 59) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 1) Next attribute increase check would have come at turn 880 Strength training was 0 Dexterity training was 2 Wisdom training was 4 Constitution training was 0 You were poison resistant You were prevented from having stealth (0) You were prevented from having phasing (0) You saw invisible You were telepathic You had infravision You had 1463 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (102) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 85% 100% Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat stone (rubynus helmet) * skullcap (grimace helmet) * flack helmet (netradiation helmet) * crystal helm (arduous helmet) * mining helm (thinking helmet) * field helm (strip bandana) * helm of safeguard (green bowel) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (steel gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (sputa boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (MORE IS MORE) scroll of mana (HITTING EVEN USED HAT MELO) scroll of phase door (GNOZAB) scroll of standard id (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of cure (KAPOW) Spellbooks spellbook of freeze sphere (multiple) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (21 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Barbarian... Youescaped from the dungeon with 35 points,